There is a growing number of research in which NLP practices are utilized. Ryan et al. (2015) applied techniques from NLP by employing a bottom-up approach to game studies. The authors introduced a LSA model that establishes the first application of a bottom-up method to the domain of digital games. LSA is a statistical method where words are ascribed semantic descriptions based on their contextual distributions across a large collection of text (corpus) (Landauer & Dumais, 1997). It determines how semantically related texts are to one another. LSA method is built on the assumption that words with similar meanings will occur in similar contexts and that related texts will be composed of similar words. This creates a co-occurrence matrix where each row represents a distinct term and each column a distinct document. The cells of the matrix are populated with frequency counts where each cell shows a count of the number of times the term of the corresponding row occurred in the document of the corresponding column. With large amount of terms appearing in a typical corpus, there is a high tendency of having large dimensional vectors with tens of thousands of entries. LSA can help reduced the dimensionality of these vectors by a variation of factor analysis called singular-value decomposition (SVD) (Golub & Reinsch, 1970). SVD allows researchers to specify the desired number of dimensions. It is important and often difficult to decide an appropriate number of dimensions for SVD
The market for board games has seen annual increases of 10-20 per cent over the last decade, leading some to suggest we are in a “board game renaissance” (Carlson, 2013).
Brief Summary of the Procedure: The student will select a category or topic for the semantic feature analysis. The teacher will provide students with key vocabulary words and important characteristics related to the topic. The words will be at the left column and the different characteristics of the topic will be across the top row of the table/chart. The student can put a check sign when the word align with the particular characteristic of the topic and sign if not. The student has the option to
* Go to either of Wholesale or Internet Marketing screens and reduce the Marketing efforts (reducing the sales forecasted to sell)
The researchers read and extracted important catchphrases, terms, emotional expressions to separate the information into codes and labels. As a result, “Similar codes were then merged and initial clustering was performed. The declining trend in the data continued the interviews until categories emerged.” (Allahdadian, Irajpour, Kazemi, & Kheirabadi
After the students in the afterschool program finish assigned work they are allotted time for fun activities, so I used this opportunity to implement the vocabulary game. The purpose of my game was to clarify literary elements that Bartek was working on understanding. As stated in the Core manual “Knowing about story structure provides a framework that helps students to
The traditional approach is seen in scenario one I believe. In the traditional approach the coach teaches the players a couple of different drills, each one at a time in a professional manner, and then after those types of drills they go right into a scrimmage at the end of practice, with no introduction into a game-like setting. The second scenario is known as the Game Approach. In the Game Approach, the coach teaches the drills to the players in game like settings and situations, if the coach realizes they aren’t successfully doing the drills, he stops, identifies the errors, and focuses on the weaknesses and incorporates those into the end of the day scrimmage. For example, if they aren’t passing well with each other, he might have them
From simple if statements to making our own text based game. Mr. Faulkner has been a big teacher and mentor to me by inspiring me to be the best by tutoring me and helping me when I was behind or didn’t quite understand what was being teacher. He was there to make sure that I had fun and was successful in programing. This inspired to be his teacher’s aide and take his AP courses, so that I may further understand programing and to better understand myself. I wish to design games from designing the world and characters, programming the engine it runs on, or writing a narrative story to encase the player in the game. To give the player and experience that truly amazes
Bloom’s Taxonomy provides a framework for cognitive learning. Taxonomy Alignment for GAMING TAG leverages Bloom’s Taxonomy by adding a Gaming framework. Both provide steps and a sense of order as to what pre-requisite learning benefits the learning process by learning one step before another and how to make learning active and enhance retention, comprehension, application, analysis, evaluation and synthesis of the knowledge. These frameworks prove useful regardless of a person’s learning style or can be adapted for various learning platforms.
Con: when kids play competitively there is a greater chance that they may get hurt.
The consumer video game systems offer an exciting opportunity to discuss and analyze the design of technology based on the strategy of each of the players within the industry. We will focus our analysis on the next generation of video consoles: Nintendo’s Wii, Microsoft’s Xbox 360 and Sony PlayStation 3 (PS3).
Though narratives are often straightforward in traditional forms of media, such as novels, they can be more difficult to discern in games – especially those that are free roam. Narratives may defined as an “extended story with a beginning, a plot of some kind, and an ending” (Band 14). Following this model, a vast amount of modern games follow a narrative; despite the evolution of games from being level-based to multi-linear, those in the arts and the gaming industry seldom overlap. Alderman expresses frustration towards literature-oriented professionals’ lack of acknowledgement of this as she has
Video games in today’s society have become very popular. Every new game that comes out to be played and conquered by the average gamer has its own category. There are several other types of genres of games that people play but because of big hit titles and the new popular game systems like the Xbox 360 and Playstation 3, people become more interested in a game that is well known than a game they have never even heard of before. Every game has its own storyline and own way of how it unfolds and where the game ends according to game play. Some of the biggest reasons people sway to certain genres of games is because of the game titles released under them and the demand of people who want a good game under that category. The top three most
Abuleil (2004) has developed an NE tagger for QA systems in an attempt to utilize keywords and specific verbs to identify potential NEs in the system, he worked on NER by splitting the task into three phases; possible NE phrase finder, relationship graph of the phrase and NE identification rules. The system was evaluated in over 500 articles drawn from the Al-Raya newspaper, where the system scored 90.4%, 93% and 92.3% for precision, recall and F-measure,
Hello Readers. If you frequently follow these columns or the BYOND forums, chances are you'll be familiar with a developer by the key of Kidpaddle45, an active developer of many great games, projects, and resources found around BYOND. Unfortunately, he passed away in an untimely accident last month. May his soul rest in peace.
GAme titles, for example, ESPN, NHL - 2K5, Silent Hill 4: The Room, Burnout3: Takedown, Terminator 3: The Redemption, Pokemon and Donkey Kong 3 have joined the national dictionary as children have run to the bait of electronic games.