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Michael Solomon's Product Placeming

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The main idea in the article “Product Placement and Advergming” by Michael Solomon is the usage of real products or brands in fictional movies, television shows, and video games and its effects on todays’ growing economy. The first point that the author brings up is that at one time in history the television networks ordered that if a name brand product was to be operated into in any film, it needed to be altered. Solomon gives the example of Melrose Place transforming the name of a cell phone from “Nokia” to “Nokio”. However, in today’s media world there is a widespread variety of name brands incorporated into the networks. Sometimes companies pay billions of dollars to get recognition and other times they just get lucky with free advertisement. Correspondingly, the author states that now- a- days it is so common to see products …show more content…

Furthermore, the article gives statistic about how three quarters of America’s consumers are now playing video games which comes in handy when it comes to Advergaming. Solomon discusses Advergaming, a tool that allows companies to display a shiny link that leads people to click on it. Thanks to all the gamers, companies have made games that are linked to their product to make it easier for people to connect with. Lastly, Solomon mentions plinking, which is when companies embed their product or service with a link or video. For example, if someone is playing a game or watching a video, an advertisement is able to pop up trying to persuade the gamer to focus on what just appeared. Overall, the author explains that companies and consumers are feeding off of each other. Directors keep including companies’ products and consumers keep buying the displayed product. It is a never ending cycle. Product placement has become a big effect in the networking market and it will continue to grow and

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