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The Effects Of Video Games On Children

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Technology is constantly advancing at a nearly exponential rate. A person’s date of birth often determines the way he uses technology. This current generation can now access the internet through wireless tablets and phones. Entertainment can be streamed, live or recorded, to almost any computer, cell phone, tablet, or television in someone’s home. Communication through email, texting, or mobile phones have made contact with anyone around the world easier than ever before. All of these technological advances were not available years ago. The technology in one’s home not too long ago consisted of merely a radio used for news, weather, and entertainment. There is a growing gap in the way generations use technology. While older Baby Boomers (ages 57-65) and the Millennials (ages 18-34) use technology differently when it comes to video games and personal computers, both generations are similar in their use of cell phones. The first difference between the older Baby Boomers and the Millennials is in the use of video games as entertainment. Kathryn Zickuhr, a well-known research analyst for Pew Research Center 's Internet Project, states in her report on technology, “Game consoles are significantly more popular with adults ages 18-46, with 63% owning these devices (Zickuhr).” In addition to playing video games as children, the Millennials have a very large number of their generation continuing to play video games well into their 30’s and 40’s. The generational difference in the use

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