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Video Games : The Gap Into Mainstream Consumption Essay

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Abstract
Video games are no longer a niche pastime and have bridged the gap into mainstream consumption. With video game consumption on the rise and an increasingly competitive market, it is important to understand development processes and their impacts.
Despite the vast amounts of research dedicated to Agile methodologies in software development, there is currently a lack of understanding of the impacts they have on games development.

The paper compares two Agile methodologies known as Extreme programming (XP) and Feature-driven development (FDD) and explores the effects each has on games systems.

Using a range of scholarly and professional research, it was hypothesised that XP would produce more intuitive, fun gameplay at an earlier stage of production, but produce less cohesive experiences and have lower project completion rates than FDD as projects scaled.

[The results of the research showed xxx.]

[Potential limitations of research]

Keywords
Video games, game development, Agile, Extreme programming, Feature-driven development, development methodologies
Introduction
Video games are having a rapidly increasing impact on the daily lives of a diverse range of people. The most common usage of video games is for entertainment purposes however there is an increasing use of them in serious fields such as education, science and health (Digital Australia report 2016: p.11 - p.14). Due to the enormous impact that video games have, a greater understanding of how to

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