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- C# languageCreate a class for “Plane” having functionalities (methods) startengine(), fly() and land(). When ever engine starts it should reset the attribute TTK (Total travel kilometer) to zero and attribute Fuel to 100. On fly() it should add 10 kilometers if the Fuel attribute is greater than zero and decrement Fuel by 20.On land() it should print total distance covered. Write the code providing all necessary details. And then show working object of Plane in main().In this assignment, you are implementing a class from a model shown here. PlayingCard suit char value int + PlayingCard (s:char, v:int): + getSuit(): char + getValue(): int + setSuit (s:char):void + setValue(v:int):void + toString(): String +isMatch (p:PlayingCard): boolean PlayingCard ADT 1) The constructor takes 2 char values and initializes the value and suit of the PlayingCard. 2) Accessor functions for the suit and value (getters) 3) Mutator functions for the suit and value (setters) 4) A toString method that displays the PlayingCard in the format (value, suit). For example, a 10 of hearts would display as (10,H). Face cards should display K, Q, J, or A, for the values 13, 12, 11, 14, respectively. 5) An isMatch method that takes a PlayingCard p as an argument and returns true if p's suit or value match that of the calling object After writing the class, test each function in a main method before proceeding to the next steps. Once your class is fully tested, write a driver method…Point out errors in the following codes and correct them publicclass CheckingAccount { // Create attributes account Num, Balance privateint accountNum; // Account Number privatedouble balance; // Account balance // Constructor public void CheckingAccount(int aNum, double balance) { // Call setters to initialize attribute values setAccountNumber (aNum); setBalance; } // Setters public void setAccountNumber(int aNum) { if (accountNum >= 100) { accountNum = aNum; } else {System.out.println("This account number is invalid (Account number must be at least 3 digits)!"); this.accountNum = 100; // assign a default value } } public void setBalance(double aBalance) { // make sure the value is positive if (aBalance > 0) { aBalance = balance; } else { System.out.println("This balance value is invalid (input must be positive)!"); aBalance = 0; // assign a default value } } // Getters publicvoid getAccountNumber() { return accountNum; } public void getBalance() { return balance; }…
- User-defined Class:You will design and implement your own data class. The class will store data that has been read asuser input from the keyboard (see Getting Input below), and provide necessary operations. As thedata stored relates to monetary change, the class should be named Change. The class requires atleast 2 instance variables for the name of a person and the coin change amount to be given to thatperson. You may also wish to use 4 instance variables to represent amounts for each of the 4 coindenominations (see Client Class below). There should be no need for more than these instancevariables. However, if you wish to use more instance variables, you must provide legitimatejustification for their usage in the internal and external documentation.Your class will need to have at least a default constructor, and a constructor with two parameters:one parameter being a name and the other a coin amount. Your class should also provide appropriateget and set methods for client usage. Other…Overview: A new bank wants to make a simple application to keep track of all accounts and transactions. it is required to help the bank manager implement the required application. Requirements: After a quick meeting with the bank manager, you got the following information: • tis required to store all bank accounts in one collection and all the transactions happened in another collection. Each account has a unique account number, a holder and balance. There is a specific prefix (common for all accounts) that should be added to the holder's civil id to create the unique account number. In addition, it is not allowed for a holder to have more than one account. Furthermore, only three transactions are allowed on any account: deposit, withdrawal and transfer money to another account. • Each holder has a unique civil ID (national id), a name and other attributes (add at least 2 attributes from your choice). • For each transaction, it is required to store the account(s) affected, amount of…Rectangle Object Monitoring Create a Rectangle class that can compute the total area of all the created rectangle objects using static fields (variables). Remember that a Rectangle has two attributes: Length and Width. Implement the class by creating a computer program that will ask the user about three rectangle dimensions. The program should be able to display the total area of the three rectangle objects. For this exercise, you are required to apply all OOP concepts that you learned in class. Sample output: Enter Length R1: 1 Enter Width R1: 1 Enter Length R2: 2 Enter Width R2: 2 Enter Length R3: 3 Enter Width R3: 3 The total area of the rectangles is 14.00 Note: All characters in boldface are user inputs.
- Assignment:The BankAccount class models an account of a customer. A BankAccount has the followinginstance variables: A unique account id sequentially assigned when the Bank Account is created. A balance which represents the amount of money in the account A date created which is the date on which the account is created.The following methods are defined in the BankAccount class: Withdraw – subtract money from the balance Deposit – add money to the balance Inquiry on:o Balanceo Account ido Date created(1) Extend the ItemToPurchase class to contain a new attribute. item_description (string) - Set to "none" in default constructor Implement the following method for the ItemToPurchase class. print_item_description() - Prints item_description attribute for an ItemToPurchase object. Has an ItemToPurchase parameter. Ex. of print_item_description() output: Bottled Water: Deer Park, 12 oz. (2) Build the ShoppingCart class with the following data attributes and related methods. Note: Some can be method stubs (empty methods) initially, to be completed in later steps. Parameterized constructor which takes the customer name and date as parameters Attributes customer_name (string) - Initialized in default constructor to "none" current_date (string) - Initialized in default constructor to "January 1, 2016" cart_items (list) Methods add_item() Adds an item to cart_items list. Has parameter ItemToPurchase. Does not return anything. remove_item() Removes item from cart_items list.…Colorful bubbles In this problem, you will use the Bubble class to make images of colorful bubbles. You will use your knowledge of classes and objects to make an instance of the Bubble class (aka instantiate a Bubble), set its member variables, and use its member functions to draw a Bubble into an image. Every Bubble object has the following member variables: X coordinate Y coordinate Size (i.e. its radius) Color Complete main.cc Your task is to complete main.cc to build and draw Bubble objects based on user input. main.cc already does the work to draw the Bubble as an image saved in bubble.bmp. You should follow these steps: First, you will need to create a Bubble object from the Bubble class. Next, you must prompt the user to provide the following: an int for the X coordinate, an int for the Y coordinate, an int for the Bubble's size, and a std::string for the Bubble's color. Next, you must use the user's input to set the new Bubble object's x and y coordinates, the size, and the…
- 1. Part 1: A point in the x-y plane is represented by its x-coordinate and y-coordinate. Design the class Point that can store and process a point in the x-y plane. Your class should contains the following methods. Default constructor without parameters that initializes the private data member to the suitable values Constructor with parameters sets the values of the instance variables to the values of the parameter. Accessor methods that return the values of the x-axis and y-axis. setPoint method which set the values of x-axis and y-axis makeCopy method that make a copy of a received object of type Point. getCopy method that returns a copy of the current object toString method that returns the object string isEqual that returns true if the current object is equal to the received object of type point distance, which receives two objects of type Point and returns the distanceThere are two types of data members in a class: static and non-static. Provide an example of when it might be useful to have a static data member in the actual world.Book Donation App Create a book-app directory. The app can be used to manage book donations and track donors and books. The catalog is implemented using the following classes: 1. The app should have donors-repo.js to maintain the list of donors and allow adding, updating, and deleting donors. The donor object has donorID, firstName, lastName, and email properties. This module should implement the following functions: • getDonor(donorId): returns a donor by id. • addDonor(donor): adds a donor to the list of donors; donorID should be autoassigned a random number. • updateDonor(donor): updates the donor having the matching donorID. • deleteDonor(donorID): delete the donor with donorID from the list of donors, only if they are not associated with any books. 2. The app should have books-repo.js to maintain the list of donated books and allow adding, updating, and deleting books. The book object has bookID, title, authors, and donorID properties. • donorID references the book’s donor. This…