(a) Solve for person i's expected resource payout as a function of the probability that she encounters someone altruistic, PA. Do this twice: once when i is altruistic and once when i is selfish. (b) Graph your solutions from above. Is there a stable equilibrium outcome? If so, what is it?

Principles of Microeconomics
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ISBN:9781305156050
Author:N. Gregory Mankiw
Publisher:N. Gregory Mankiw
Chapter22: Frontiers Of Microeconomics
Section: Chapter Questions
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2. How might altruistic behavior come about? Consider the following simple game:
• There are two types of people: altruistic (A) and selfish (S). "Luck" randomly assigns
people either 10 or 0 units worth of productive resources (e.g., some people are born
into a rich family and others into a poor family). So, for any random encounter
between two people, one person has 10 resources and the other has 0
Altruistic individuals always volunteer half of their resources with the other person
if the latter has zero. Altruist people never fight
Selfish people never volunteer half of their resources with the other person if the
latter has zero
• When two selfish people encounter one another they will always fight, as the one with
zero will demand half of what the one with 10 has (who refuses to share). Fighting
costs each 3 units of resources
The game can be summarized as follows, where the #s w/i each cell summarize the average
payout that a particular player would receive given their role in that particular scenario.
i
A
A (i=5, j = 5)
S (i= 7.5, j = 2.5)
Using a framework similar to the "Hawks v.
following:
S
(i = 2.5, j = 7.5)
(i=2,j=2)
Doves" example in class, please do the
(a) Solve for person i's expected resource payout as a function of the probability that
she encounters someone altruistic, PA. Do this twice: once when i is altruistic and
once when i is selfish.
(b) Graph your solutions from above. Is there a stable equilibrium outcome? If so, what
is it?
Transcribed Image Text:2. How might altruistic behavior come about? Consider the following simple game: • There are two types of people: altruistic (A) and selfish (S). "Luck" randomly assigns people either 10 or 0 units worth of productive resources (e.g., some people are born into a rich family and others into a poor family). So, for any random encounter between two people, one person has 10 resources and the other has 0 Altruistic individuals always volunteer half of their resources with the other person if the latter has zero. Altruist people never fight Selfish people never volunteer half of their resources with the other person if the latter has zero • When two selfish people encounter one another they will always fight, as the one with zero will demand half of what the one with 10 has (who refuses to share). Fighting costs each 3 units of resources The game can be summarized as follows, where the #s w/i each cell summarize the average payout that a particular player would receive given their role in that particular scenario. i A A (i=5, j = 5) S (i= 7.5, j = 2.5) Using a framework similar to the "Hawks v. following: S (i = 2.5, j = 7.5) (i=2,j=2) Doves" example in class, please do the (a) Solve for person i's expected resource payout as a function of the probability that she encounters someone altruistic, PA. Do this twice: once when i is altruistic and once when i is selfish. (b) Graph your solutions from above. Is there a stable equilibrium outcome? If so, what is it?
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