A(n) __________ is a property that appears in a base class but expects to be overridden in a derived class. a. virtual property b. concrete property c. base property d. abstract property
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
A(n) __________ is a property that appears in a base class but expects to be overridden
in a derived class.
a. virtual property
b. concrete property
c. base property
d. abstract property
Step by step
Solved in 2 steps with 2 images
- Problem Statement Design a Mother class that has the following member: • A virtual printInfo function that displays the class information which is the Class's name. Design a BabyA class that is derived from the Mother class. The BabyA class should have the following: • A printInfo function that overrides from the base class. The BabyA Design a BabyB class that is derived from the Mother class. The Babys class' print function should display only the class's name. class should have the following: • A print Info function that overrides from the base class. The BabyB class' print function should display only the class's name. Write a program that has an array of Mother pointers. The array elements should be initialized to Mother, BabyA, and Babys objects. The program should then step through the array with a loop and call each object's printInfo function. Partial Solution #include using namespace std; class Mother public: //declare a virtual function } { { { class } } void printInfo()…A derived class uses a constructor from the base class to initialize all the data inherited from the base class. False TrueA class constructor is a member function with the same name as the ___ _
- True or FalseA base class reference variable can reference an object of any class that is derived from the base class.The base class constructors are called before derived class constructor so that the Derived class constructor can assume members of the base class object have already been initialized. answer choices True False8. Circle ClassWrite a Circle class that has the following member variables:• radius: a double• pi: a double initialized with the value 3.14159The class should have the following member functions:• Default Constructor. A default constructor that sets radius to 0.0.• Constructor. Accepts the radius of the circle as an argument.• setRadius. A mutator function for the radius variable.• getRadius. An accessor function for the radius variable.• getArea. Returns the area of the circle, which is calculated as area = pi * radius * radius• getDiameter. Returns the diameter of the circle, which is calculated as diameter = radius * 2• getCircumference. Returns the circumference of the circle, which is calculated as circumference = 2 * pi * radiusWrite a program that demonstrates the Circle class by asking the user for the circle’s radius, creating a Circle object, and then reporting the circle’s area, diameter, and circumference.…
- In order to extend a class, the new class should have access to all the data and inner workings of the parent class. True FalseClass members specified as________ are accessible only to member functions of the class and friend s of the class.1. Employee and ProductionWorker Classes Write an Employee class that keeps data attributes for the following pieces of information: • Employee name • Employee number Next, write a class named ProductionWorker that is a subclass of the Employee class. The ProductionWorker class should keep data attributes for the following information: • Shift number (an integer, such as 1, 2, or 3) • Hourly pay rate The workday is divided into two shifts: day and night. The shift attribute will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Write the appropriate accessor and mutator methods for each class. Once you have written the classes, write a program that creates an object of the ProductionWorker class and prompts the user to enter data for each of the object's data attributes. Store the data in the object, then use the object's accessor methods to retrieve it and display it on the screen.
- Default constructors are inherited from the base class, thereby eliminating the need for derived classes to define their own default constructors. O True O FalseDesign an Employee class that has fields for the following pieces of information:• Employee name• Employee numberNext, design a class named ProductionWorker that extends the Employee class. The ProductionWorker class should have fields to hold the following information:• Shift number• Hourly pay rateThe workday is divided into shifts: day and night. The shift field will hold an int value representing shift that the employee works. The day sifts is shift 1 and the night shift is shift 2. Design the appropriate accessor and mutator methods for each class.Once you have designed the classes, design a program that creates an object of the ProductionWorker class and prompts the user to enter data for each of the object’s fields. Store the data in the object and then use the object’s accessor methods to retrieve it and display it on the screen.Program Sample Run #1The worker name is John RobinsThe worker number is 1234The shift is 1The rate is 36.01. Employee and ProductionWorker Classes Write an Employee class that keeps data attributes for the following pieces of information: Employee name Employee number Next, write a class named ProductionWorker that is a subclass of the Employee class. The ProductionWorker class should keep data attributes for the following information: Shift number (an integer, such as 1, 2, or 3) Hourly pay rate The workday is divided into two shifts: day and night. The shift attribute will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Write the appropriate accessor and mutator methods for each class. Once you have written the classes, write a program that creates an object of the ProductionWorker class and prompts the user to enter data for each of the object’s data attributes. Store the data in the object, then use the object’s accessor methods to retrieve it and display it on the screen. 2. ShiftSupervisor Class In a…