Chapter 15 Customer Employee Creator Create an object-oriented program that allows you to enter data for customers and employees. The person related classes will be stored in a module separate from the main function application module. Console Customer/Employee Data Entry Customer or employee? (c/e): c DATA ENTRY First name: Frank Last name: Wilson Email: frank44@gmail.com Number: M10293 CUSTOMER Full name: Email: Number: Continue? (y/n): y Customer or employee? (c/e): e DATA ENTRY First name: Joel Frank Wilson frank44@gmail.com Last name: Murach Email: joel@murach.com SSN: 123-45-6789 M10293 EMPLOYEE Full name: Joel Murach Email: SSN: Bye! Continue? (y/n): n ● ● Specifications Create a Person class that provides attributes for first name, last name, and email address. Include a parameter for each attribute in the constructor method. This class will provide a property or method that returns the person's full name. ● joel@murach.com 123-45-6789 Create a Customer class that inherits the Person class. This class must add an attribute for a customer number. Create an Emplovee class that inherits the Person class. This class must add an attribute for a social security number (SSN). Put the above three classes in a module named 'company objects', separate from the application module. The main program will create a Customer or Employee object from the data entered by the user and store the object in a single variable. Create in the main program a function that will display the Customer or Employee. The function will have a single parameter that holds a person object. The function will determine which type of object is held in the parameter and print the appropriate output. Use the 'isinstance' function to determine if the object is a Customer, Employee, or Person. The function should be able to handle printing a person object by displaying only the full name and e-mail.
Chapter 15 Customer Employee Creator Create an object-oriented program that allows you to enter data for customers and employees. The person related classes will be stored in a module separate from the main function application module. Console Customer/Employee Data Entry Customer or employee? (c/e): c DATA ENTRY First name: Frank Last name: Wilson Email: frank44@gmail.com Number: M10293 CUSTOMER Full name: Email: Number: Continue? (y/n): y Customer or employee? (c/e): e DATA ENTRY First name: Joel Frank Wilson frank44@gmail.com Last name: Murach Email: joel@murach.com SSN: 123-45-6789 M10293 EMPLOYEE Full name: Joel Murach Email: SSN: Bye! Continue? (y/n): n ● ● Specifications Create a Person class that provides attributes for first name, last name, and email address. Include a parameter for each attribute in the constructor method. This class will provide a property or method that returns the person's full name. ● joel@murach.com 123-45-6789 Create a Customer class that inherits the Person class. This class must add an attribute for a customer number. Create an Emplovee class that inherits the Person class. This class must add an attribute for a social security number (SSN). Put the above three classes in a module named 'company objects', separate from the application module. The main program will create a Customer or Employee object from the data entered by the user and store the object in a single variable. Create in the main program a function that will display the Customer or Employee. The function will have a single parameter that holds a person object. The function will determine which type of object is held in the parameter and print the appropriate output. Use the 'isinstance' function to determine if the object is a Customer, Employee, or Person. The function should be able to handle printing a person object by displaying only the full name and e-mail.
Chapter2: Using Data
Section: Chapter Questions
Problem 1RQ
Related questions
Concept explainers
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Question
Expert Solution
This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
This is a popular solution!
Trending now
This is a popular solution!
Step by step
Solved in 3 steps with 4 images
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Recommended textbooks for you
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781305480537
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781305480537
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT