Computer Graphics: Using Unreal Engine or any CGI Software provide two rendered objects in which at least five(5) of the following techniques are realized. Sphere , Materials , Point Lighting , Spot Lighting , Directional Lighting , Ambient Lighting , Recursive Depth , Soft Shadow , Transparent Object , Depth of Field , Motion Blur , Texture Mapping and 3D Transformation There is no restriction on what techniques you choose to demonstrate, nor on the scene you choose to develop, but you must submit the following.
Computer Graphics: Using Unreal Engine or any CGI Software provide two rendered objects in which at least five(5) of the following techniques are realized. Sphere , Materials , Point Lighting , Spot Lighting , Directional Lighting , Ambient Lighting , Recursive Depth , Soft Shadow , Transparent Object , Depth of Field , Motion Blur , Texture Mapping and 3D Transformation There is no restriction on what techniques you choose to demonstrate, nor on the scene you choose to develop, but you must submit the following.
Programming Logic & Design Comprehensive
9th Edition
ISBN:9781337669405
Author:FARRELL
Publisher:FARRELL
Chapter12: Event-driven Gui Programming, Multithreading, And Animation
Section: Chapter Questions
Problem 20RQ
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Using Unreal Engine or any CGI Software provide two rendered objects in which at least five(5) of the following techniques are realized.
Sphere , Materials , Point Lighting , Spot Lighting , Directional Lighting , Ambient Lighting , Recursive Depth , Soft Shadow , Transparent Object , Depth of Field , Motion Blur , Texture Mapping and 3D Transformation
There is no restriction on what techniques you choose to demonstrate, nor on the scene you choose to develop, but you must submit the following.
- A still rendered image, provided as a *.jpg or *.png file
- A five to ten (5-10) second animation clip, provided as an *.mpg or suitable video formatted file.
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