Consider a class "Fan" with two integer data members, "state" (0/1 i.e. on or off) and "speed". 1. Write a parameterized Constructor for this class. 2. Write a member function "changeState( )" which behaves similar to pressing a button i.e. it should change the state of the fan. If it is off (0), calling the function should turn it on (1) and vice versa
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Consider a class "Fan" with two integer data members, "state" (0/1 i.e. on or off) and "speed".
1. Write a parameterized Constructor for this class.
2. Write a member function "changeState( )" which behaves similar to pressing a button i.e. it should change the state of the fan. If it is off (0), calling the function should turn it on (1) and vice versa.. Multi Line Text.
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- objective of the project: Implement a class address. An address has a house number street optional apartment number city state postal code. All member variables should be private and the member functions should be public. Implement two constructors: one with an apartment number one without an appartment number. Implement a print function that prints the address with the street on one line and the city, state, and postal code on the next line. Implement a member function comesBefore that tests whether one address comes before another when the addresses are compared by postal code. Returns false if both zipcodes are equal. Use the provided main.cpp to start with. The code creates three instances of the Address class (three objects) to test your class. Each object will utilize a different constructor. You will need to add the class definition and implementation. The comesBefore function assumes one address comes before another based on zip code alone. The test will also return…1. Create a Student class that implements the Person interface. As well as storing the students name and email, also store their course grade (e.g A, B, C) in a member variable. The grade should be accessible via a getGrade method. For the implementation of getDescription return a message along the lines of “A C grade student”, substituting the students actual grade.2. Create a Lecturer class that implements the Person interface. This class should also store the subject that the lecturer teaches. Add a getSubject method, and implement getDescription so that it returns a suitable message, e.g. “Teaches Biology”.3. Create a third class, Employee that implements the interface. This should also store the name of the department the Employee works in (available via getDepartment). Again, getDescription should return a suitable message.write a class Point with parametrized constructor. This class have four member variables, a,b,c,d. Write the following member functions a. drawTriangle(int x, int y, int z ) b. drawRectangle(int x, int y, int z, int a). Each function should display the length of lines for each of the shape (triangle, rectangle). For example triangle should calculate length of its three lines by following methods as shown in code. Note: the number of lines depends on the name of shape. void drawTriangle(int x, int y, int z ) { int line 1 = x - y; // convert to positive value if line length is negative int line 2 = y -z; int line 3 = z -x; cout<< The length of each lines is: << //// here display length of each line with proper formatting. } Write similar code for drawRectangle(int x, int y, int z, int a). Wtite main function to call these three function
- In the board game Scrabble, each tile contains a letter, which is used to spell words in rows and columns, and a score, which is used to determine the value of words. The point of this exercise is to practice the mechanical part of creating a new class definition: Write a definition for a class named Tile that represents Scrabble tiles. The instance variables should be a character named "letter" and an integer named "value". Write a constructor that takes parameters named letter and value, and initializes the instance variables. Create getters for both of the attributes. (No setters, so that a Tile is immutable.) Implement the .toString() and .equals methods for a Tile. Your completed Tile class should work with this Main program (Links to an external site.) so that it produces sample output like shown at the end of the program. You can Fork the program to make your own version in Replit, where you can add your Tile.java, or you can copy the program to your own Java development…Create a class MyTime which has the datamembers as follows: 1. hour: integer (1 to 12)2. minute: integer (0 to 59)3. second: integer (0 to 59)4. pm: bool variable. True means PM time and false means AM time. Implement a default constructor, a parameterized constructor and a copy constructor. Write set and get functions for all the four members of the class. Overload these operators: 1. Extraction operator >> : Prompt the user for hours, minutes, seconds and for am/pm and initialize the structure. Left operand istream object and right operand MyTime2. Assignment = : Assign the right object to the left object. Both operands are of type MyTime.3. Insertion << : Print the time in the format HH:MM SS PM. Left operand of type ostream and right operand of type MyTime. this in c++.a. Instance of a class is called, functions have same name but different sets of parameters.
- Create a class BeautyProduct with name, color, brand. Provide Constructors, getters, setters and also write toString method. Now create a class Lipstick which extends the class BeautyProduct as Lipstick is-a Beauty Product it has totalVolume, remainingVolume, price, texture (gloss, matt) as private data members. Provide Constructors, getters, setters and an apply() method whenever this method is called a beauty item is applied and its volume decreases by 10.This should also check that volume must not be zero if it then u have to throw exception. Also write toString method which prints all details like name, color, brand, price, texture and volume. Create another class foundation having totalVolume, remainingVolume, price, texture (liquid, cake) and lastingTime (number of hours foundation remain intact on face and does not crease) as private data members. This also extends the base class i.e. BeautyProduct. Provide Constructors, getters, setters and an apply() method whenever this…In the board game Scrabble, each tile contains a letter, which is used to spell words in rows and columns, and a score, which is used to determine the value of words. The point of this exercise is to practice the mechanical part of creating a new class definition: Write a definition for a class named Tile that represents Scrabble tiles. The instance variables should be a character named "letter" and an integer named "value".Using c++ Design a Wacky class that can be used to generate a message based on the information passed to it. The class should have a single integer private member variable: int num; Design the complete class so that if: an object is created with no parameters; num is initialized to 10. an object is created with 1 parameter that is an integer; num is initialized to the integer that is passed *2 an object is created with 1 parameter that is a double; num is initialized to the double *4 an object is created with 2 parameters, a char and a string; it prints the message "That's WACKY!"
- 2019 AP® COMPUTER SCIENCE A FREE-RESPONSE QUESTIONS 2. This question involves the implementation of a fitness tracking system that is represented by the StepTracker class. A StepTracker object is created with a parameter that defines the minimum number of steps that must be taken for a day to be considered active. The StepTracker class provides a constructor and the following methods. addDailySteps, which accumulates information about steps, in readings taken once per day activeDays, which returns the number of active days averageSteps, which returns the average number of steps per day, calculated by dividing the total number of steps taken by the number of days tracked The following table contains a sample code execution sequence and the corresponding results. Statements and Expressions Value Returned Comment (blank if no value) StepTracker tr StepTracker(10000); Days with at least 10,000 steps are considered active. Assume that the parameter is positive. new tr.activeDays () ; No…Language is Java Write a Clothing class with the following attributes: color (e.g., "blue", "green", "orange") displayName (e.g., "Doctor Who hoodie", "slacks") price (e.g., 19.99, 7) Include only one constructor. It should have parameters for each of the attributes and set their values. Additionally, include getters and setters for each of the attributes. Add a driver, name it Purchases, and create 2 Clothing objects. Finally, print out some information about both objects (i.e., print the information from some or all of the getters). For example, if you created a Clothing object whose color was blue, whose display name was work trousers, for a price of 27.99, you could use the getters to print something like this:These work trousers are blue and cost $27.99.Don't hardcode the print statement for full credit, you must use the gettersDesign a class named Person with properties for holding a person’s name, address, and telephone number. Next, design a class named Customer, which is derived from the Person class. The Customer class should have a property for a customer number and a Boolean property indicating whether the customer wishes to be on a mailing list. Demonstrate an object of the Customer class in a simple application.