Create a TestDeck project with a TestDeck class, a Deck class and your Card class from project folder and paste it into this week's project folder). Overload the Card class constructor according to the UML model below. The Deck class will hold an array of Cards, one for every card in an actual deck of cards. See UML model for the Deck class. In the TestDeck class within main(), create a deck object and shuffle it. Deal 6 cards to each player ( yourself and the computer ) using an array or an array list to hold each player's cards. Show each player's hand. Modify Card class +Card(int value, int suit) Overload the constructor to assign the value and suit parameters to the value and suit data members. Throw an exception if either is invalid. UML for Deck class -deck[]:Card An array of Cards -index: int The index of the next card to be dealt +Deck() Default constructor. Creates 52 unique cards and adds each to the deck array. +shuffle() Shuffles the deck. To shuffle, use either the Collections.shuffle method or the Random class. See https://www.journaldev.com/32661/shuffle-array-java +dealCard(): Card If there is at least one card in the deck, returns the Card object at index and then increments the index, otherwise throws a custom EmptyDeckException exception. +toString():String returns a string that lists all the Cards in the deck from index to the last Card

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Create a TestDeck project with a TestDeck class, a Deck class and your Card class from project folder and paste it into this week's project folder). Overload the Card class constructor according to the UML model below. The Deck class will hold an array of Cards, one for every card in an actual deck of cards. See UML model for the Deck class. In the TestDeck class within main(), create a deck object and shuffle it. Deal 6 cards to each player ( yourself and the computer ) using an array or an array list to hold each player's cards. Show each player's hand. Modify Card class +Card(int value, int suit) Overload the constructor to assign the value and suit parameters to the value and suit data members. Throw an exception if either is invalid. UML for Deck class -deck[]:Card An array of Cards -index: int The index of the next card to be dealt +Deck() Default constructor. Creates 52 unique cards and adds each to the deck array. +shuffle() Shuffles the deck. To shuffle, use either the Collections.shuffle method or the Random class. See https://www.journaldev.com/32661/shuffle-array-java +dealCard(): Card If there is at least one card in the deck, returns the Card object at index and then increments the index, otherwise throws a custom EmptyDeckException exception. +toString():String returns a string that lists all the Cards in the deck from index to the last Card
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