def process_form_input(general_info, income_info): """Extract information from arguments and store it into a dictionary (see accompanying PDF for details) """ pass   def get_status(status): """Map status integer to textual designation (see instructions in the accompanying PDF for details) """ pass   def calc_AGI(tax_form): """Calculate Adjusted Gross Income (see instructions in the accompanying PDF for details) """ pass   def get_deduction(tax_form): """Determine deduction based on status (see instructions in the accompanying PDF for details) """ pass   def calc_taxable(tax_form): """Calculate taxable income (see instructions in the accompanying PDF for details) """ pass   def main(): """Get general and income information from user and generate the tax form.   User input must be entered and processed according to instructions in the acoompanying PDF   Use the functions described above to process this information and print a simple report (see accompanying PDF for an example) """ pass   if __name__ == '__main__': main()

Programming with Microsoft Visual Basic 2017
8th Edition
ISBN:9781337102124
Author:Diane Zak
Publisher:Diane Zak
Chapter4: The Selection Structure
Section: Chapter Questions
Problem 7E
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def process_form_input(general_info, income_info):

"""Extract information from arguments and store it

into a dictionary (see accompanying PDF for details)

"""

pass

 

def get_status(status):

"""Map status integer to textual designation

(see instructions in the accompanying PDF for details)

"""

pass

 

def calc_AGI(tax_form):

"""Calculate Adjusted Gross Income

(see instructions in the accompanying PDF for details)

"""

pass

 

def get_deduction(tax_form):

"""Determine deduction based on status

(see instructions in the accompanying PDF for details)

"""

pass

 

def calc_taxable(tax_form):

"""Calculate taxable income

(see instructions in the accompanying PDF for details)

"""

pass

 

def main():

"""Get general and income information from user and

generate the tax form.

 

User input must be entered and processed according to

instructions in the acoompanying PDF

 

Use the functions described above to process this information

and print a simple report (see accompanying PDF for an example)

"""

pass

 

if __name__ == '__main__':

main()

 

 

------------------------------------------below is the game user settings

[/Script/Squad.SQGameUserSettings]

LastCPUBenchmarkResult=169.537079

LastGPUBenchmarkResult=522.290955

LastCPUBenchmarkSteps=160.462143

LastCPUBenchmarkSteps=175.587006

LastGPUBenchmarkSteps=705.176025

LastGPUBenchmarkSteps=479.210876

LastGPUBenchmarkSteps=886.171631

LastGPUBenchmarkSteps=575.754272

LastGPUBenchmarkSteps=146.935883

LastGPUBenchmarkSteps=319.274078

LastGPUBenchmarkSteps=1100.692017

GraphicsQuality=2

MaxAnisotropy=(Value=16)

FSR2Sharpness=(Value=0)

CrouchMode=Toggle

ADSMode=Toggle

LeanMode=Hold

FreelookMode=Hold

SprintMode=Hold

SquadIncrementalVersion=1

bClientAutoRecord=False

NumberAutoRecordedGames=5

bIsAAEnabled=True

LastSavedAASamples=4

ControlsPresetName=INVTEXT("Default")

HZBOcclusion=(Value=0)

TextureStreamPoolSizeStorage=(Value=2)

bCompassBackgroundEnabled=False

bCompassTopViewEnabled=False

GlobalSensitivity=1.000000

Tessellation=(Value=1)

TessellationMode=(Value=48)

bHelicopterInvertMousePitch=False

HelicopterPitchSensitivity=1.000000

bUncapTexturePoolSize=False

HelicopterRollSensitivity=1.000000

bUseSensivityScaling=False

SoldierSensitivity=1.000000

SoldierZoomSensitivities=((1.000000, 1.000000),(4.000000, 0.500000),(8.000000, 0.500000))

VehicleSensitivity=1.000000

PostFX_Brightness=1.000000

PostFX_Contrast=1.000000

PostFX_Saturation=1.000000

ContactShadows=(Value=1)

FoliageMinLOD=(Value=0)

VehicleZoomSensitivities=((1.000000, 1.000000),(4.000000, 0.500000))

bFreelookRecentersWeapon=False

MenuFrameRateLimit=60.000000

AmbientOcclusion=(Value=1)

AntiAliasingMode=(Value=2)

GPUThresholdScores=175

GPUThresholdScores=250

GPUThresholdScores=350

CPUThresholdScores=110

CPUThresholdScores=130

CPUThresholdScores=175

OceanQuality=(Value=1)

WakeSim=(Value=0)

SkeletalMeshLODBias=(Value=0)

EquippedEmotes=/Game/Art/Soldier_Animations/BazaarEmotes/EmoteData/Emote_Hello.Emote_Hello

EquippedEmotes=/Game/Art/Soldier_Animations/BazaarEmotes/EmoteData/Gesture_PointForward.Gesture_PointForward

EquippedEmotes=/Game/Art/Soldier_Animations/BazaarEmotes/EmoteData/Gesture_MoveOut.Gesture_MoveOut

SquadVoiceVolume=1.700000

bApplyBiasWhileNonLeader=False

JoyStickConfigurations=((Pitch, ()),(Roll, ()),(Yaw, ()),(Collective, ()))

bAlwaysFreeLook=False

StreamerModeMask=0

SquadSettingsVersion=9

bUseDynamicResolution=False

LastConfirmedAudioQualityLevel=3

FrameRateLimit=240.000000

LastUserConfirmedDesiredScreenWidth=1920

LastUserConfirmedDesiredScreenHeight=1080

bUseHDRDisplayOutput=False

HDRDisplayOutputNits=1000

FullscreenMode=1

LastConfirmedFullscreenMode=0

PreferredFullscreenMode=0

ViewedBundles=/Game/Bazaar/Free_Pack.Free_Pack

ViewedEmotes=/Game/Art/Soldier_Animations/BazaarEmotes/EmoteData/Emote_Hello.Emote_Hello

ViewedEmotes=/Game/Art/Soldier_Animations/BazaarEmotes/EmoteData/Gesture_PointForward.Gesture_PointForward

ViewedEmotes=/Game/Art/Soldier_Animations/BazaarEmotes/EmoteData/Gesture_MoveOut.Gesture_MoveOut

ViewedEmotes=/Game/Art/Soldier_Animations/BazaarEmotes/EmoteData/EmoteSalute.EmoteSalute

ViewedEmotes=/Game/Art/Soldier_Animations/BazaarEmotes/EmoteData/Gesture_ThumbsUp.Gesture_ThumbsUp

 

[ScalabilityGroups]

sg.ResolutionQuality=2.000000

sg.ViewDistanceQuality=2

sg.AntiAliasingQuality=2

sg.ShadowQuality=2

sg.PostProcessQuality=2

sg.TextureQuality=2

sg.EffectsQuality=2

sg.FoliageQuality=2

sg.ShadingQuality=2

 

[/Script/Engine.GameUserSettings]

bUseDesiredScreenHeight=False

 

[ShaderPipelineCache.CacheFile]

LastOpened=SquadGame

 

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