import turtle import random def random_color(): return (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)) def draw_section(x, y, size, points, fill_color): turtle.penup() turtle.goto(x, y) turtle.pendown() turtle.fillcolor(fill_color) turtle.begin_fill() for point in points: turtle.goto(x + point[0] * size, y + point[1] * size) turtle.end_fill() def draw_cell(x, y, size): colors = [random_color() for _ in range(4)] draw_section(x, y, size, [(0, 0), (0.5, -0.4), (0.4, -0.7), (1, -0.2), (1, 0)], colors[0]) draw_section(x, y, size, [(0, 0), (0.5, -0.4), (0.4, -0.7), (0, -0.9)], colors[1]) draw_section(x, y, size, [(0, 0), (1, 0), (1, -0.2), (0.4, -0.7), (0, -0.9), (0.65, -0.85), (1, -1), (1, -0.2), (1, 0), (0, 0)], colors[2]) draw_section(x, y, size, [(0, -0.9), (0.65, -0.85), (1, -1), (0, -1), (0, -0.9)], colors[3]) def draw_grid(n, cell_size, pen_color): for i in range(n): for j in range(n): x = j * cell_size - n * cell_size / 2 y = n * cell_size / 2 - i * cell_size turtle.color(pen_color) turtle.up() turtle.goto(x, y) turtle.down() turtle.forward(cell_size) turtle.right(90) turtle.forward(cell_size) turtle.right(90) turtle.forward(cell_size) turtle.right(90) turtle.forward(cell_size) turtle.right(90) draw_cell(x, y, cell_size) def main(): turtle.tracer(False) turtle.colormode(255) n = int(input("Grid size (n): ")) pen_color = "black" size_for_canvas = 500 cell_size = size_for_canvas / n s = turtle.Screen() s.setup(width=size_for_canvas + 10, height=size_for_canvas + 10) s.screensize(size_for_canvas, size_for_canvas) draw_grid(n, cell_size, pen_color) turtle.tracer(True) # turtle.mainloop() main() used this code by doing these suggestion For this final milestone, you will be creating your pattern and applying more of your own changes to each cell. The design is entirely up to you, but your design should still be complex as the drawing from milestone 4 & 5. It should not feel minimal effort, i.e., only having a simple polygon or splitting the cell into 3 equal rectangles. Once you have your pattern, generate a grid with the pattern. Suggestions on what you can try applying to each cell: Rotating each cell Adding random shapes on top of the cell Changing the size of each cell By the end of this milestone, your program should be able to generate an n by n grid where each cell is has a pat
import turtle import random def random_color(): return (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)) def draw_section(x, y, size, points, fill_color): turtle.penup() turtle.goto(x, y) turtle.pendown() turtle.fillcolor(fill_color) turtle.begin_fill() for point in points: turtle.goto(x + point[0] * size, y + point[1] * size) turtle.end_fill() def draw_cell(x, y, size): colors = [random_color() for _ in range(4)] draw_section(x, y, size, [(0, 0), (0.5, -0.4), (0.4, -0.7), (1, -0.2), (1, 0)], colors[0]) draw_section(x, y, size, [(0, 0), (0.5, -0.4), (0.4, -0.7), (0, -0.9)], colors[1]) draw_section(x, y, size, [(0, 0), (1, 0), (1, -0.2), (0.4, -0.7), (0, -0.9), (0.65, -0.85), (1, -1), (1, -0.2), (1, 0), (0, 0)], colors[2]) draw_section(x, y, size, [(0, -0.9), (0.65, -0.85), (1, -1), (0, -1), (0, -0.9)], colors[3]) def draw_grid(n, cell_size, pen_color): for i in range(n): for j in range(n): x = j * cell_size - n * cell_size / 2 y = n * cell_size / 2 - i * cell_size turtle.color(pen_color) turtle.up() turtle.goto(x, y) turtle.down() turtle.forward(cell_size) turtle.right(90) turtle.forward(cell_size) turtle.right(90) turtle.forward(cell_size) turtle.right(90) turtle.forward(cell_size) turtle.right(90) draw_cell(x, y, cell_size) def main(): turtle.tracer(False) turtle.colormode(255) n = int(input("Grid size (n): ")) pen_color = "black" size_for_canvas = 500 cell_size = size_for_canvas / n s = turtle.Screen() s.setup(width=size_for_canvas + 10, height=size_for_canvas + 10) s.screensize(size_for_canvas, size_for_canvas) draw_grid(n, cell_size, pen_color) turtle.tracer(True) # turtle.mainloop() main() used this code by doing these suggestion For this final milestone, you will be creating your pattern and applying more of your own changes to each cell. The design is entirely up to you, but your design should still be complex as the drawing from milestone 4 & 5. It should not feel minimal effort, i.e., only having a simple polygon or splitting the cell into 3 equal rectangles. Once you have your pattern, generate a grid with the pattern. Suggestions on what you can try applying to each cell: Rotating each cell Adding random shapes on top of the cell Changing the size of each cell By the end of this milestone, your program should be able to generate an n by n grid where each cell is has a pat
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
Related questions
Question
import turtle
import random
def random_color():
return (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
def draw_section(x, y, size, points, fill_color):
turtle.penup()
turtle.goto(x, y)
turtle.pendown()
turtle.fillcolor(fill_color)
turtle.begin_fill()
for point in points:
turtle.goto(x + point[0] * size, y + point[1] * size)
turtle.end_fill()
def draw_cell(x, y, size):
colors = [random_color() for _ in range(4)]
draw_section(x, y, size, [(0, 0), (0.5, -0.4), (0.4, -0.7), (1, -0.2), (1, 0)], colors[0])
draw_section(x, y, size, [(0, 0), (0.5, -0.4), (0.4, -0.7), (0, -0.9)], colors[1])
draw_section(x, y, size, [(0, 0), (1, 0), (1, -0.2), (0.4, -0.7), (0, -0.9), (0.65, -0.85), (1, -1), (1, -0.2), (1, 0), (0, 0)], colors[2])
draw_section(x, y, size, [(0, -0.9), (0.65, -0.85), (1, -1), (0, -1), (0, -0.9)], colors[3])
def draw_grid(n, cell_size, pen_color):
for i in range(n):
for j in range(n):
x = j * cell_size - n * cell_size / 2
y = n * cell_size / 2 - i * cell_size
turtle.color(pen_color)
turtle.up()
turtle.goto(x, y)
turtle.down()
turtle.forward(cell_size)
turtle.right(90)
turtle.forward(cell_size)
turtle.right(90)
turtle.forward(cell_size)
turtle.right(90)
turtle.forward(cell_size)
turtle.right(90)
draw_cell(x, y, cell_size)
def main():
turtle.tracer(False)
turtle.colormode(255)
n = int(input("Grid size (n): "))
pen_color = "black"
size_for_canvas = 500
cell_size = size_for_canvas / n
s = turtle.Screen()
s.setup(width=size_for_canvas + 10, height=size_for_canvas + 10)
s.screensize(size_for_canvas, size_for_canvas)
draw_grid(n, cell_size, pen_color)
turtle.tracer(True)
# turtle.mainloop()
main()
used this code by doing these suggestion
For this final milestone, you will be creating your pattern and applying more of your own changes to each cell. The design is entirely up to you, but your design should still be complex as the drawing from milestone 4 & 5. It should not feel minimal effort, i.e., only having a simple polygon or splitting the cell into 3 equal rectangles.
Once you have your pattern, generate a grid with the pattern.
Suggestions on what you can try applying to each cell:
- Rotating each cell
- Adding random shapes on top of the cell
- Changing the size of each cell
By the end of this milestone, your program should be able to generate an n by n grid where each cell is has a pattern design and changes of your own.
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