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- The Graph Data Structure is made up of nodes and edges. (A Tree Data Structure is a special kind of a Graph Data Structure). A Graph may be represented by an Adjacency Matrix or an Adjacency List. Through this exercise, you should be able to have a better grasp the Adjacency Matrix concept. You are expected to read about the Adjacency Matrix concept as well as the Adjacency List concept. Suppose the vertices A, B, C, D, E, F, G and H of a Graph are mapped to row and column indices(0,1,2,3,4,5,6,and 7) of a matrix (i.e. 2-dimensional array) as shown in the following table. Vertex of Graph Index in the 2-D Array Adjacency Matrix Representation of Graph A B 2 F 6. H 7 Suppose further, that the following is an Adjacency Matrix representing the Graph. 3 4 5. 6. 7 0. 1 1 1 1 01 1 01 1. 3 14 1 1 1 6. 1 Exercise: Show/Draw the Graph that is represented by the above Adjacency matrix. Upload the document that contains your result. (Filename: AdjacencyMatrixExercise.pdf) Notes: -The nodes of the…Assignment on Graph A social graph contains all the friendship relations (edges) among a group of n people (vertices). The friendship relationship is symmetric. Two vertices with no edge between them are enemies. Design and implement a class called Graph for a social graph. It should have an adjacency matrix as a data member to represent the graph. The nodes in the graph are numbered from 0..n-1 graph[i][i] - is always true (1) graph[i][j] is true if i and j are friends and false (0) if they are enemies. • In the constructor, initialize all entries to false (0) and all graph[i][i] to true (1) Include the following member functions. o void makeFriends(int i,intj)- make i and j friends int countFriends(int i) - will return the number of friends of i, excluding itself int countEnemies(int i)- will return the number of enemies of i int countCommonFriends(int i,intj) - the number of common friends of i and j int countCommonEnemies(int i,intj) - the number of common enemies of i and j int…5. (This question goes slightly beyond what was covered in the lectures, but you can solve it by combining algorithms that we have described.) A directed graph is said to be strongly connected if every vertex is reachable from every other vertex; i.e., for every pair of vertices u, v, there is a directed path from u to v and a directed path from v to u. A strong component of a graph is then a maximal subgraph that is strongly connected. That is all vertices in a strong component can reach each other, and any other vertex in the directed graph either cannot reach the strong component or cannot be reached from the component. (Note that we are considering directed graphs, so for a pair of vertices u and v there could be a path from u to v, but no path path from v back to u; in that case, u and v are not in the same strong component, even though they are connected by a path in one direction.) Given a vertex v in a directed graph D, design an algorithm for com- puting the strong connected…
- Write a program (WAP) in c to create an undirected graph using adjacency matrix representation.Number of nodes and edges should be taken from the user. After creating the graph, performfollowing operations: (i) Search a node. Take the node number from the user. If the node is found then print its associatededges.(ii) Insert a node in the graph.(iii) Insert an edge in the graph. Take the node numbers from the user between which the edge is tobe inserted.(iv) Delete a node from the graph. Take the node number to be deleted from the user.(v) Apply DFS on the graph and print the graph traversal.(vi) Apply BFS on the graph and print the graph traversal.2. Solve the above problem using adjacency list representation.1. Write a program (WAP) to create an undirected graph using adjacency matrix representation.Number of nodes and edges should be taken from the user. After creating the graph, performfollowing operations: (i) Search a node. Take the node number from the user. If the node is found then print its associatededges.(ii) Insert a node in the graph.(iii) Insert an edge in the graph. Take the node numbers from the user between which the edge is tobe inserted.(iv) Delete a node from the graph. Take the node number to be deleted from the user.(v) Apply DFS on the graph and print the graph traversal.(vi) Apply BFS on the graph and print the graph traversal.2. Solve the above problem using adjacency list representation.Write a program (WAP) to create an undirected graph using adjacency matrix representation.Number of nodes and edges should be taken from the user. After creating the graph, performfollowing operations: (6 Marks)(i) Search a node. Take the node number from the user. If the node is found then print its associatededges.(ii) Insert a node in the graph.(iii) Insert an edge in the graph. Take the node numbers from the user between which the edge is tobe inserted.(iv) Delete a node from the graph. Take the node number to be deleted from the user.(v) Apply DFS on the graph and print the graph traversal.(vi) Apply BFS on the graph and print the graph traversal.
- Write a program (WAP) to create an undirected graph using adjacency matrix representation.Number of nodes and edges should be taken from the user. After creating the graph, performfollowing operations: (i) Search a node. Take the node number from the user. If the node is found then print its associatededges.(ii) Insert a node in the graph.(iii) Insert an edge in the graph. Take the node numbers from the user between which the edge is tobe inserted.(iv) Delete a node from the graph. Take the node number to be deleted from the user.(v) Apply DFS on the graph and print the graph traversal.(vi) Apply BFS on the graph and print the graph traversal.Solve the above problem using adjacency list representation.In graph theory, graph coloring is a special case of graph labeling; it is an assignment of labels traditionally called "colors" to elements of a graph subject to certain constraints. In its simplest form, it is a way of coloring the vertices of a graph such that no two adjacent vertices share the same color; this is called a vertex coloring. The chromatic number of a graph is the least mumber of colors required to do a coloring of a graph. Example Here in this graph the chromatic number is 3 since we used 3 colors The degree of a vertex v in a graph (without loops) is the number of edges at v. If there are loops at v each loop contributes 2 to the valence of v. A graph is connected if for any pair of vertices u and v one can get from u to v by moving along the edges of the graph. Such routes that move along edges are known by different names: edge progressions, paths, simple paths, walks, trails, circuits, cycles, etc. a. Write down the degree of the 16 vertices in the graph below: 14…1. Let Sn denote a directed graph with n vertices, numbered from 1 to n, in which there are edges from vertex 1 to all other vertices, and from all other vertices back to vertex 1, but no other edges. Write the Python adjacency list representation for S6.
- Assume you are to write a program to analyze the social connection between students in MTSU. Each student is a node in a undirected graph. An edge is added between two nodes if these two students have close social connections, i.e., in the same club, or in the same department. Which would be a better representation for this graph? Question 45 options: adjacency matrix representation adjacency list representationThe graph is another structure that can be used to solve the maze problem. Every start point, dead end, goal, and decision point can be represented by node. The arcsbetween the nodes represent one possible path through the maze. A graph maze is shown in Figure Q4.1. Start A D H K Goal Figure Q4.1: Graph Maze Describe the graph as in Figure Q4.1, using the formal graph notation of V i. and E.V: set of vertices E: set of edges connecting the vertices in V5. Icosian Game A century after Euler's discovery (see Problem 4), another famous puzzle-this one invented by the renowned Irish mathematician Sir William Hamilton (1805–1865)-was presented to the world under the name of the Icosian Game. The game's board was a circular wooden board on which the following graph was carved: Find a Hamiltonian circuit-a path that visits all the graph's vertices exactly once before returning to the starting vertex-for this graph.