In C++   Update the Game [15% = 5% stability + 10% output, includes 5% for Part E] In Part B, you will update your main function to use the refactored Board. Perform the following steps: In main.cpp, update the program to use the Board class. Remove the call to boardClear; the default constructor will be called automatically when you declare a variable of the Board type. Change every call to a function in the Board module to use dot notation. Reminder: If your Board variable is named my_board, then using dot notation, you should call the print member function, which takes no parameters, as follows: my_board.print(); Add a new load command to a game from a data file. It should ask the user for a file name and then load the game board from a file with that name. Note: If you used the Assignment 2 solution provided, your program already has this. Hint: The relevant code will look something like this: else if(move_string == "load") { string filename; cout << "Enter the file name: "; getline(cin, filename); board.load(filename); } Test your program with the same tests as for Assignment 2. They should still work (example output). Also test your load command. Hint: g++ PlaceString.cpp BoardSize.cpp BoardValue.cpp Board.cpp Search.cpp main.cpp -o game

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Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
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In C++

 

Update the Game [15% = 5% stability + 10% output, includes 5% for Part E] In Part B, you will update your main function to use the refactored Board. Perform the following steps: In main.cpp, update the program to use the Board class. Remove the call to boardClear; the default constructor will be called automatically when you declare a variable of the Board type. Change every call to a function in the Board module to use dot notation. Reminder: If your Board variable is named my_board, then using dot notation, you should call the print member function, which takes no parameters, as follows: my_board.print(); Add a new load command to a game from a data file. It should ask the user for a file name and then load the game board from a file with that name. Note: If you used the Assignment 2 solution provided, your program already has this. Hint: The relevant code will look something like this: else if(move_string == "load") { string filename; cout << "Enter the file name: "; getline(cin, filename); board.load(filename); } Test your program with the same tests as for Assignment 2. They should still work (example output). Also test your load command. Hint: g++ PlaceString.cpp BoardSize.cpp BoardValue.cpp Board.cpp Search.cpp main.cpp -o game 

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