In the game Rock Paper Scissors, two players simultaneously choose one of three options: rock, paper, or scissors. If both players choose the same option, then the result is a tie. However, if they choose differently, the winner is determined as follows: Rock beats scissors, because a rock can break a pair of scissors. Scissors beats paper, because scissors can cut paper.
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- Kingdom of Trolls is celebrating their Kingdom Day and one of the activities that is taking place is a game where a player rolls a magic ball down the hill on a path with spikes. As the ball rolls down, it strikes a spike and bursts open to release a number of smaller balls (in our simulated game, the number of smaller balls is a randomly generated integer between 2 and 6, inclusive). As the smaller balls further roll down, when one strikes a spike, that ball and all its sibling balls burst and each generates another set of smaller balls (using the same random number already generated for the first roll). The balls keep rolling downhill and striking spikes and bursting into smaller balls until a golden ball is released by one of the bursts. At this time, the game is over and the player is told how many balls were generated during the last burst (including the golden ball). The game is played by two players at a time and the player who had the lowest number of balls generated on the…Pig is a game that has two players that alternate turns rolling dice. In this case, there will be one human player and one computer player. Each player’s goal is to get 100 points rolled on a normal six-sided die first. Each turn consists of rolling the die repeatedly until you decide to stop or until you roll a 1. For each roll: • If you roll a 2, 3, 4, 5, or 6 –you will add the amount rolled to your score.• If you roll a 1 – your turn ends and you receive zero points for that entire turn (You will keep whatever points you had before your turn started)• If you decide to stop rolling at any point in your turn, your points for that turn are then added to the overall score. The overall score is then safe from future rolls.Use functions to break apart the code into logical portionsDescription: Raghu and Sayan both like to eat (a lot) but since they are also looking after their health, they can only eat a limited amount of calories per day. So when Kuldeep invites them to a party, both Raghu and Sayan decide to play a game. The game is simple, both Raghu and Sayan will eat the dishes served at the party till they are full, and the one who eats maximum number of distinct dishes is the winner. However, both of them can only eat a dishes if they can finish it completely i.e. if Raghu can eat only 50 kCal in a day and has already eaten dishes worth 40 kCal, then he can't eat a dish with calorie value greater than 10 kCal. Given that all the dishes served at the party are infinite in number, (Kuldeep doesn't want any of his friends to miss on any dish) represented by their calorie value(in kCal) and the amount of kCal Raghu and Sayan can eat in a day, your job is to find out who'll win, in case of a tie print "Tie" (quotes for clarity). Input: First line contains…
- Othello is played as follows: Each Othello piece is white on one side and black on the other. When a piece is surrounded by its opponents on both the left and right sides, or both the top and bottom, it is said to be captured and its color is flipped. On your turn, you must capture at least one of your opponent's pieces. The game ends when either user has no more valid moves. The win is assigned to the person with the most pieces. Implement the object-oriented design for Othello.Email me the answers to the following questions. If you are not familiar with Peg Solitaire, then look it up online. Peg Solitaire is a game consisting of a playing board with 33 holes together with 32 pegs. In the picture above, the hole in the center is empty and the remaining holes contain pegs. The goal is to remove all the pieces except one, which should be in the center. A piece can be removed by jumping an adjacent piece over it into an empty hole. Jumps are permitted horizontally or vertically, but not diagonally. Your assignment consists of one required part, plus one extra credit part: 1. Explain (in words) why Breadth First Search and Iterative Deepening are not good methods for this problem.In the game Rock Paper Scissors, two players simultaneously choose one of three options: rock, paper, or scissors. If both players choose the same option, then the result is a tie. However, if they choose differently, the winner is determined as follows: • Rock beats scissors, because a rock can break a pair of scissors. • Scissors beats paper, because scissors can cut paper. • Paper beats rock, because a piece of paper can cover a rock. Create a game in which the computer randomly chooses rock, paper, or scissors. Let the user enter a number 1, 2, or 3, each representing one of the three choices. Then, determine the winner. Save the application as RockPaperScissors.java
- Nim is a two-player game played with several piles of stones. You can use as many piles and as many stones in each pile as you want, but in order to better understand the game, we'll start off with just a few small piles of stones (see figure 1 below). Pile 1 Pile 1 Pile 2 The two players take turns removing stones from the game. On each turn, the player removing stones can only take stones from one pile, but they can remove as many stones from that pile as they want (please note, a player must remove atleast 1 stone from a pile during his/her turn). If they want, they can even remove the entire pile from the game! The winner is the player who removes the final stone (avoid taking the last stone - see figure 2 below). Pile 2 Pile 3 Pile 3 Let's say its Max (player 1) turn to play. Then Max can win by simply removing a stone from Pile 2 or Pile 3 Draw a game tree (upto depth level 2) for the given version of the Nim game. Please consider figure 1 as your initial game configuration/state…Python tic tac toe. Tic tac toe is a very popular game. Only two players can play at a time. Game Rules Traditionally the first player plays with "X". So you can decide who wants to go with "X" and who wants to go with "O". Only one player can play at a time. If any of the players have filled a square then the other player and the same player cannot override that square. There are only two conditions that may match will be a draw or may win. The player that succeeds in placing three respective marks (X or O) in a horizontal, vertical, or diagonal row wins the game. Winning condition Whoever places three respective marks (X or O) horizontally, vertically, or diagonally will be the winner. Submit your code and screenshots of your code in action. Hints : Have a function that draws the board Have a function that checks position if empty or not Have a function that checks player or won or not expected output:Stick or roll is a game involving two players, A and B, and a die with four faces (numbered 1, 2, 3, 4). The faces are equally likely to occur when the die is rolled. Player A rolls the die once and sticks with that number as the score or rolls it again and scores the sum of the two numbers. • If A's score is greater than 4 then A loses. • If A's score is 4 then A wins. If A's score is less than 4, then B rolls the die once and sticks with that number as the score or rolls it again and scores the sum of the two numbers. • If B's score is greater than 4 then B loses. • If B's score is 4 or less and equal to A's or less, then B loses. • If B's score is 4 or less and greater than A's, then B wins. Player B sticks on the first roll if that number wins and rolls again if it doesn't win and it is possible to win with a second roll. Some example games might be: • A rolls a 2, chooses to roll again and rolls a 3. A's score is then 5 so A loses and B wins. * A rolls a 2 and chooses not to roll…
- The card game “War” is played by the following rules (you may have learned different rules. Use these): - Each player gets half of the deck of cards (in our case, a set of random integers with value 1-13) - The game itself is played in a series of “rounds”. In each round: o Both players draw a card, putting it into the “reward pile” (and removing it from their hand). o If one player’s card is higher than another, they gain all cards in the reward pile (and add it to their hand) o If there is a tie, both players add an additional card to the reward pile (which is not compared - I call this a “penalty card” in my sample run below), and then we begin a new round with a larger reward pile. The next round’s winner will win the entire reward pile (though it is possible to have multiple consecutive ties, leading to a much larger reward pile) - The game ends when a player needs to draw a card and cannot. That player loses. Your task is to implement this game with the player’s hands and the…Stick or roll is a game involving two players, A and B, and a die with four faces (numbered 1, 2, 3, 4). The faces are equally likely to occur when the die is rolled. Player A rolls the die once and sticks with that number as the score or rolls it again and scores the sum of the two numbers. • If A's score is greater than 4 then A loses. • If A's score is 4 then A wins. If A's score is less than 4, then B rolls the die once and sticks with that number as the score or rolls it again and scores the sum of the two numbers. • If B's score is greater than 4 then B loses. • If B's score is 4 or less and equal to A's or less, then B loses. • If B's score is 4 or less and greater than A's, then B wins. Player B sticks on the first roll if that number wins and rolls again if it doesn't win and it is possible to win with a second roll. Some example games might be: • A rolls a 2, chooses to roll again and rolls a 3. A's score is then 5 so A loses and B wins. * A rolls a 2 and chooses not to roll…Bomberman lives in a rectangular grid. Each cell in the grid either contains a bomb or nothing at all. Each bomb can be planted in any cell of the grid but once planted, it will detonate after exactly 3 seconds. Once a bomb detonates, it's destroyed — along with anything in its four neighboring cells. This means that if a bomb detonates in cell , any valid cells and are cleared. If there is a bomb in a neighboring cell, the neighboring bomb is destroyed without detonating, so there's no chain reaction. Bomberman is immune to bombs, so he can move freely throughout the grid. Here's what he does: Initially, Bomberman arbitrarily plants bombs in some of the cells, the initial state. After one second, Bomberman does nothing. After one more second, Bomberman plants bombs in all cells without bombs, thus filling the whole grid with bombs. No bombs detonate at this point. After one more second, any bombs planted exactly three seconds ago will detonate. Here, Bomberman stands back and…