Problem: Feed Nibble Monster As Long As It Is Happy Write a program in which the Nibble Monster happily keeps asking for nibbles until the user gives it something that is not a nibble. At that point the monster becomes unhappy and the loop ends. Use do-while loop. HINT: You can control the loop with a boolean variable which indicates the state of Monster's feelings: it is true initially but becomes false when the Monster receives a non-nibble. Sample Runs: weron@DESKTOP-218KDUL MINGW64 /c/courses/CS2011/code $ java NibbleMonsterwithLoopwhileHappy Monster hungry :E_ Feed monster nibble :0 c yum! Feed monster nibble :0 F YUM! Feed monster nibble :0 8 m04r f00d! monster nibble :o $ Ewww! :o=$ You tried to poison me. Go away! weron@DESKTOP-218KDUL MINGW64 /c/courses/CS2011/code $ java NibbleMonsterwithLoopwhileHappy Monster hungry :E Feed monster nibble :0 # Ewww! :0=# |You tried to poison me. Go away!

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Problem: Feed Nibble Monster As Long As It Is Happy
Write a program in which the Nibble Monster happily keeps asking for nibbles until the user gives it something that is not a
nibble. At that point the monster becomes unhappy and the loop ends.
Use do-while loop.
HINT: You can control the loop with a boolean variable which indicates the state of Monster's feelings: it is true initially but
becomes false when the Monster receives a non-nibble.
Sample Runs:
weron@DESKTOP-218KDUL MINGW64 /c/courses/CS2011/code
$ java NibbleMonsterWithLoopwhileHappy
Monster hungry :E
Feed monster nibble :0 c
yum!
Feed monster nibble :0 F
YUM!
Feed monster nibble :0 8
m04r f00d!
Feed monster nibble :0 $
Ewww! :0=$
You tried to poison me.
Go away!
weron@DESKTOP-218KDUL MINGW64 /c/courses/CS2011/code
$ java NibbleMonsterWithLoopwhileHappy
Monster hungry :E
Feed monster nibble :0 # 4
Ewww! :o=#
You tried to poison me.
Go away!
Transcribed Image Text:Problem: Feed Nibble Monster As Long As It Is Happy Write a program in which the Nibble Monster happily keeps asking for nibbles until the user gives it something that is not a nibble. At that point the monster becomes unhappy and the loop ends. Use do-while loop. HINT: You can control the loop with a boolean variable which indicates the state of Monster's feelings: it is true initially but becomes false when the Monster receives a non-nibble. Sample Runs: weron@DESKTOP-218KDUL MINGW64 /c/courses/CS2011/code $ java NibbleMonsterWithLoopwhileHappy Monster hungry :E Feed monster nibble :0 c yum! Feed monster nibble :0 F YUM! Feed monster nibble :0 8 m04r f00d! Feed monster nibble :0 $ Ewww! :0=$ You tried to poison me. Go away! weron@DESKTOP-218KDUL MINGW64 /c/courses/CS2011/code $ java NibbleMonsterWithLoopwhileHappy Monster hungry :E Feed monster nibble :0 # 4 Ewww! :o=# You tried to poison me. Go away!
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