public class StudentsLI extends Students{ public String svName; public String companyName; public String companyAddress; StudentsLI (String name, String matrix, double mark, String svName, String companyName, String companyAddress){ super (name, matrix, mark); this.svName = svName; this.companyName = companyName; this.companyAddress = companyAddress; public void display(){ super.display (); System.out.println("SV name: "+svName); System.out.println ("Company name: "+companyName); System.out.println("Company Address: "+companyAddress); System.out.println("Gred: "+gred); Override the abstract grading in StudentsLI class. The grade is determined by student mark as follows: • When a student's mark is 75 and above, then gred is A When a student's mark is 60 - 74, then gred is B • When a student's mark is 50 - 59, then gred is C • When a student's mark is 40 - 49, then gred is D When a student's mark is less than 40, then gred is E Write a test program that creates an object of in StudentsLI.
public class StudentsLI extends Students{ public String svName; public String companyName; public String companyAddress; StudentsLI (String name, String matrix, double mark, String svName, String companyName, String companyAddress){ super (name, matrix, mark); this.svName = svName; this.companyName = companyName; this.companyAddress = companyAddress; public void display(){ super.display (); System.out.println("SV name: "+svName); System.out.println ("Company name: "+companyName); System.out.println("Company Address: "+companyAddress); System.out.println("Gred: "+gred); Override the abstract grading in StudentsLI class. The grade is determined by student mark as follows: • When a student's mark is 75 and above, then gred is A When a student's mark is 60 - 74, then gred is B • When a student's mark is 50 - 59, then gred is C • When a student's mark is 40 - 49, then gred is D When a student's mark is less than 40, then gred is E Write a test program that creates an object of in StudentsLI.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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