Python Turtle: How do I fix the code to make it generate lakes as bigger random dots, and mountains as a separate color (gray) from the grass area? (Big error: lake generates as entire circle inside land, want it generating like mountains).AKA: How do I separate each of the values to generate on its own without conflicting eachother. import turtleocean = "#000066"sand = "#ffff66"grass = "#00cc00"lake = "#0066ff"mountain = [[-60, 115], [-65, 200], [-10, 145], [-30, 70], [50, 115], [100, 150], [70, 200], [30, 70], [10, 180], [-10, 220]]def draw_circle(radius, line_color, fill_color):    my_turtle.color(line_color)    my_turtle.fillcolor(fill_color)    my_turtle.begin_fill()    my_turtle.circle(radius)    my_turtle.end_fill()def move_turtle(x, y):    my_turtle.penup()    my_turtle.goto(x, y)    my_turtle.pendown()num_cuts = int(input("How many rivers do you want on your Island? ")) screen = turtle.Screen()screen.bgcolor(ocean)screen.title("Island Generator")my_turtle = turtle.Turtle()my_turtle.pensize(4)my_turtle.shape("circle") draw_circle(150, sand, sand)move_turtle(0, 30)draw_circle(120, grass, lake)for i in mountain:    move_turtle(i[0], i[1])    draw_circle(6, grass, grass)move_turtle(0, 150)my_turtle.color(ocean) for _ in range(num_cuts):    my_turtle.pendown()    my_turtle.left(360 / num_cuts)    my_turtle.forward(150)    my_turtle.penup()    my_turtle.backward(150) turtle.done()

EBK JAVA PROGRAMMING
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ISBN:9781337671385
Author:FARRELL
Publisher:FARRELL
Chapter8: Arrays
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Python Turtle: How do I fix the code to make it generate lakes as bigger random dots, and mountains as a separate color (gray) from the grass area? (Big error: lake generates as entire circle inside land, want it generating like mountains).
AKA: How do I separate each of the values to generate on its own without conflicting eachother.

import turtle
ocean = "#000066"
sand = "#ffff66"
grass = "#00cc00"
lake = "#0066ff"
mountain = [[-60, 115], [-65, 200], [-10, 145], [-30, 70], [50, 115], [100, 150], [70, 200], [30, 70], [10, 180], [-10, 220]]
def draw_circle(radius, line_color, fill_color):
    my_turtle.color(line_color)
    my_turtle.fillcolor(fill_color)
    my_turtle.begin_fill()
    my_turtle.circle(radius)
    my_turtle.end_fill()
def move_turtle(x, y):
    my_turtle.penup()
    my_turtle.goto(x, y)
    my_turtle.pendown()
num_cuts = int(input("How many rivers do you want on your Island? "))

screen = turtle.Screen()
screen.bgcolor(ocean)
screen.title("Island Generator")
my_turtle = turtle.Turtle()
my_turtle.pensize(4)
my_turtle.shape("circle")

draw_circle(150, sand, sand)
move_turtle(0, 30)
draw_circle(120, grass, lake)
for i in mountain:
    move_turtle(i[0], i[1])
    draw_circle(6, grass, grass)
move_turtle(0, 150)
my_turtle.color(ocean)

for _ in range(num_cuts):
    my_turtle.pendown()
    my_turtle.left(360 / num_cuts)
    my_turtle.forward(150)
    my_turtle.penup()
    my_turtle.backward(150)

turtle.done()

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