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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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- asapC++ Friend function concepts Do not use operator overloading Create a class User with private member variables "id". In the class define a function increment_user_id() which will increment the id and return it as well. Create another method "void show_Id()" to show the id for a particular object. Create a constructor of User class where increment the Id by calling the increment_user_id() method for every new object . Finally create two objects of the class and print their corresponding id's on console.There are two types of data members in a class: static and non-static. Provide an example of when it might be useful to have a static data member in the actual world.
- ngineering Computer ScienceQ&A Libraryin c++ Create a class time24, each object is a value represented the time of day in the form hours, minutes and seconds. Provide a constructor that enables an object of this class to be initialized when it is instantiated. The constructor should contain default values in case no initializes are provided. Provide Public member functions for each of the following operations: set the time, print the time, increment the time by one second, compare two times for equality, increment the time by one hour, determine if one time is “less than” (comes before) another time, and final print the time in format 12 hours. Include any additional operations that you think would be useful for your class. Design, implement, and test your class. in c++ Create a class time24, each object is a value represented the time of day in the form hours, minutes and seconds. Provide a constructor that enables an object of this class to be initialized when it is…There are two types of data members in a class: static and non-static. Give an example of real-world use for a static data member.Q3: Class called ( myclass) and an objects of this class called (obj1) and (obj2). This class contains two data members of type integer (a and b) with private access, and three member functions with public access: constructor to give valne to variables, and default constructor and show0 to display variables. Write a program to set and display the objects fields.
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- Define a class called student that has thefollowing data members: - int student number- string student name- double student averageThe following member functions:- Constructor that initialize the datamembers with default values. - set and getfunctions for each data member- Print function to print the values of data members.C++ Language Please Write a program that implements four classes: NPC, Flying, Walking, and Generic for a fantasy roleplaying game. Each class should have the following attributes and methods: NPC -a parent class that defines methods and an attribute common to all non-player characters (npc) in the game. a private string variable named name, for storing the name of the npc. a default constructor for setting name to "placeholder". an overloaded constructor that sets name to a string argument passed to it. setName - a mutator for updating the name attribute getName - an accessor for returning the npc name printStats - a pure virtual function that will be overridden by each NPC subclass. Flying - a subclass of NPC that defines a flying npc in the game a private int variable named flightSpeed for tracking the speed of the npc. a default constructor for setting flightSpeed to 0 and name to "Flying" using setName. setFlightSpeed - a mutator that accepts an integer as it's only argument…Class Implementation Exercises EX1: Write a complete C++ program to implement a car class. The class has three attributes: Id, speed and color. Also, the class include the following methods: (setter) function, (getter) function, (default and parameterized constructor), and( print) to print the attributes values ➜ Create three objects in the main function then call the method. EX2: Write a complete C++ program to implement a student class. ➜ The class has three attributes:std-Id, Name and marks [3]. Also, the class include the following methods: (setter) function,(getter) functions (default and parameterized constructor), (average) and(print) to print the attributes values ➜ Create array of objects in the main function then call the method.