Stack Implementation in C++ make code for an application that uses the StackX class to create a stack.includes a brief main() code to test this class.
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Stack Implementation in C++
make code for an application that uses the StackX class to create a stack.includes a brief main() code to test this class.
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- C++ ProgrammingActivity: Queue Linked List Explain the flow of the code not necessarily every line, as long as you explain what the important parts of the code do. The code is already correct, just explain the flow. #include "queue.h" #include "linkedlist.h" class SLLQueue : public Queue { LinkedList* list; public: SLLQueue() { list = new LinkedList(); } void enqueue(int e) { list->addTail(e); return; } int dequeue() { int elem; elem = list->removeHead(); return elem; } int first() { int elem; elem = list->get(1); return elem;; } int size() { return list->size(); } bool isEmpty() { return list->isEmpty(); } int collect(int max) { int sum = 0; while(first() != 0) { if(sum + first() <= max) { sum += first(); dequeue(); } else {…C++ ProgrammingActivity: Linked List Stack and BracketsExplain the flow of the main code not necessarily every line, as long as you explain what the important parts of the code do. The code is already correct, just explain the flow SEE ATTACHED PHOTO FOR THE PROBLEM INSTRUCTIONS int main(int argc, char** argv) { SLLStack* stack = new SLLStack(); int test; int length; string str; char top; bool flag = true; cin >> test; switch (test) { case 0: getline(cin, str); length = str.length(); for(int i = 0; i < length; i++){ if(str[i] == '{' || str[i] == '(' || str[i] == '['){ stack->push(str[i]); } else if (str[i] == '}' || str[i] == ')' || str[i] == ']'){ if(!stack->isEmpty()){ top = stack->top(); if(top == '{' && str[i] == '}' || top == '(' && str[i] == ')' ||…#include <stdio.h>#include <stdlib.h>#include <string.h> typedef struct LINKED_STACK_NODE_s *LINKED_STACK_NODE; typedef struct LINKED_STACK_NODE_s{LINKED_STACK_NODE next;void *data;} LINKED_STACK_NODE_t[1]; typedef struct LINKED_STACK_s{LINKED_STACK_NODE head;int count;} LINKED_STACK_t[1], *LINKED_STACK; typedef struct{int R;int C;} POS_t[1], *POS; LINKED_STACK stack_init();void stack_free(LINKED_STACK stack);void stack_push(LINKED_STACK stack, void *data);void *stack_pop(LINKED_STACK stack);void *stack_top(LINKED_STACK stack);int is_empty(LINKED_STACK stack); int is_empty(LINKED_STACK stack){return stack->head == NULL;} LINKED_STACK stack_init(){LINKED_STACK stack = (LINKED_STACK)malloc(sizeof(LINKED_STACK_t));if (stack == NULL){printf("\nproblem with initializing stack\n\n");return NULL;}stack->head = NULL;stack->count = 0;return stack;} void stack_free(LINKED_STACK stack){while (is_empty(stack) == 0){stack_pop(stack);}free(stack);}void…
- Multiple choice in data structures Assume the function: void F(stack<T> &S){ } and we send a stack S to the function F, as a result of it Select one: a. Both (copy constructor and destructor) should not be called b. Destructor should be called c. Copy constructor should be called d. Both (copy constructor and destructor) should be called#include <stdio.h>#include <stdlib.h>#include <string.h> typedef struct LINKED_STACK_NODE_s *LINKED_STACK_NODE; typedef struct LINKED_STACK_NODE_s{LINKED_STACK_NODE next;void *data;} LINKED_STACK_NODE_t[1]; typedef struct LINKED_STACK_s{LINKED_STACK_NODE head;int count;} LINKED_STACK_t[1], *LINKED_STACK; typedef struct{int R;int C;} POS_t[1], *POS; LINKED_STACK stack_init();void stack_free(LINKED_STACK stack);void stack_push(LINKED_STACK stack, void *data);void *stack_pop(LINKED_STACK stack);void *stack_top(LINKED_STACK stack);int is_empty(LINKED_STACK stack); int is_empty(LINKED_STACK stack){return stack->head == NULL;} LINKED_STACK stack_init(){LINKED_STACK stack = (LINKED_STACK)malloc(sizeof(LINKED_STACK_t));if (stack == NULL){printf("\nproblem with initializing stack\n\n");return NULL;}stack->head = NULL;stack->count = 0;return stack;} void stack_free(LINKED_STACK stack){while (is_empty(stack) == 0){stack_pop(stack);}free(stack);}void…C++ Program #include <iostream>#include <cstdlib>#include <ctime>using namespace std; int getData() { return (rand() % 100);} class Node {public: int data; Node* next;}; class LinkedList{public: LinkedList() { // constructor head = NULL; } ~LinkedList() {}; // destructor void addNode(int val); void addNodeSorted(int val); void displayWithCount(); int size(); void deleteAllNodes(); bool exists(int val);private: Node* head;}; // function to check data exist in a listbool LinkedList::exists(int val){ if (head == NULL) { return false; } else { Node* temp = head; while (temp != NULL) { if(temp->data == val){ return true; } temp = temp->next; } } return false;} // function to delete all data in a listvoid LinkedList::deleteAllNodes(){ if (head == NULL) { cout << "List is empty, No need to delete…
- C++ ProgrammingActivity: Queue Linked List Explain the flow of the code not necessarily every line, as long as you explain what the important parts of the code do. The code is already correct, just explain the flow. SEE ATTACHED PHOTO FOR THE PROBLEM #include "queue.h" #include "linkedlist.h" class SLLQueue : public Queue { LinkedList* list; public: SLLQueue() { list = new LinkedList(); } void enqueue(int e) { list->addTail(e); return; } int dequeue() { int elem; elem = list->removeHead(); return elem; } int first() { int elem; elem = list->get(1); return elem;; } int size() { return list->size(); } bool isEmpty() { return list->isEmpty(); } int collect(int max) { int sum = 0; while(first() != 0) { if(sum + first() <= max) { sum += first();…Briefly describe the stack parameter.in c++ Write an application that helps you create stack of pancakes. Pancake stack has to follow rules of stack data structure. Provide functions to add new pancake into stack, and if a customer wants to buy the pancakes remove the one present on top of the stack, print its flavor, at the end display all those who are left in the stack. The Pancakes class can have attributes flavor and topping.
- LINKED LIST IMPLEMENTATION Linked list Write a C++ program to implement insertion, deletion, and display operations in a Linked List Strictly adhere to the Object-Oriented specifications given in the problem statement. All class names, member variable names, and function names should be the same as specified in the problem statement.The class Node has the following member variable Datatype Variable Usage int data to store data Node* next to store the next node Define the following public member functions in the class LinkedList. Member function Function description void insertNode(int value) This function inserts the data into the linked list at the end void deleteNode(int value) This function deletes the node from the linked list void display() This function is used to display the nodes in the linked list In the main() function, read inputs and call the functions of the LinkedList class based on the inputs. Note: If the Linked list is empty while…#Data Structure #in c++ Write for queue based linkedlist in c++ 1. copy constructor 2. assignment operator 3. destructorC++ ProgrammingActivity: Deque Linked List Explain the flow of the main code not necessarily every line, as long as you explain what the important parts of the code do. The code is already correct, just explain the flow. SEE ATTACHED PHOTO FOR THE PROBLEM INSTRUCTIONS int main(int argc, char** argv) { DLLDeque* deque = new DLLDeque(); int test; cin >> test; //Declarations int tempnum; int num; int sum; int count; bool addfirst = false; bool addlast = false; bool remfirst = false; bool remlast = false; switch (test) { case 0: //Implementation do{ cin >> num; if(num == 0){ break; } //Reset tempnum = num; count = 0; sum = 0; addfirst = false; addlast = false; remfirst = false; remlast =…