The base class Pet has attributes name and age. The derived class Dog inherits attributes from the base class Pet class and includes a breed attribute. Complete the program to: Create a generic pet, and print the pet's information using print_info(). Create a Dog pet, use print_info() to print the dog's information, and add a statement to print the dog's breed attribute. Ex: If the input is: Dobby 2 Kreacher 3 German Schnauzer
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
The base class Pet has attributes name and age. The derived class Dog inherits attributes from the base class Pet class and includes a breed attribute. Complete the program to:
- Create a generic pet, and print the pet's information using print_info().
- Create a Dog pet, use print_info() to print the dog's information, and add a statement to print the dog's breed attribute.
Ex: If the input is:
Dobby 2 Kreacher 3 German Schnauzer
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- The base class Pet has attributes name and age. The derived class Dog inherits attributes from the base class Pet class and includes a breed attribute. Complete the program to: Create a generic pet, and print the pet's information using print_info(). Create a Dog pet, use print_info() to print the dog's information, and add a statement to print the dog's breed attribute. Ex: If the input is: Dobby 2 Kreacher 3 German Schnauzer the output is: Pet Information: Name: Dobby Age: 2 Pet Information: Name: Kreacher Age: 3 Breed: German Schnauzer Here is the original code: class Pet:def __init__(self):self.name = ''self.age = 0 def print_info(self):print('Pet Information:')print(' Name:', self.name)print(' Age:', self.age) class Dog(Pet):def __init__(self):Pet.__init__(self)self.breed = '' my_pet = Pet()my_dog = Dog() pet_name = input()pet_age = int(input())dog_name = input()dog_age = int(input())dog_breed = input() # TODO: Create generic pet (using pet_name, pet_age) and then call…The base class Pet has attributes name and age. The derived class Dog inherits attributes from the base class Pet class and includes a breed attribute. Complete the program to: Create a generic pet, and print the pet's information using print_info(). Create a Dog pet, use print_info() to print the dog's information, and add a statement to print the dog's breed attribute. Ex: If the input is: Dobby 2 Kreacher 3 German Schnauzer the output is: Pet Information: Name: Dobby Age: 2 Pet Information: Name: Kreacher Age: 3 Breed: German Schnauzer The code to be added is #TODO python class Pet: def __init__(self): self.name = '' self.age = 0 def print_info(self): print('Pet Information:') print(' Name:', self.name) print(' Age:', self.age) class Dog(Pet): def __init__(self): Pet.__init__(self) self.breed = '' my_pet = Pet()my_dog = Dog() pet_name = input()pet_age = int(input())dog_name =…The base class Pet has attributes name and age. The derived class Dog inherits attributes from the base class Pet class and includes a breed attribute. Complete the program to: Create a generic pet, and print the pet's information using print_info(). Create a Dog pet, use print_info() to print the dog's information, and add a statement to print the dog's breed attribute. Ex: If the input is: Dobby 2 Kreacher 3 German Schnauzer the output is: Pet Information: Name: Dobby Age: 2 Pet Information: Name: Kreacher Age: 3 Breed: German Schnauzer code to be used: python class Pet: def __init__(self): self.name = '' self.age = 0 def print_info(self): print('Pet Information:') print(' Name:', self.name) print(' Age:', self.age) class Dog(Pet): def __init__(self): Pet.__init__(self) self.breed = '' my_pet = Pet()my_dog = Dog() pet_name = input()pet_age = int(input())dog_name = input()dog_age =…
- Python The base class Pet has attributes name and age. The derived class Dog inherits attributes from the base class Pet class and includes a breed attribute. Complete the program to: Create a generic pet, and print the pet's information using print_info(). Create a Dog pet, use print_info() to print the dog's information, and add a statement to print the dog's breed attribute. Ex: If the input is: Dobby 2 Kreacher 3 German Schnauzer the output is: Pet Information: Name: Dobby Age: 2 Pet Information: Name: Kreacher Age: 3 Breed: German SchnauzerWrite a program to create a class teacher with the following data members.ID: Can be accessed only from the teacher class and derived classes of the teacher.Age: Can be accessed from all the classes and packages in the application.Phone Number: Can be accessed only from the classes inside the same package.Write the constructor function. Derive a class Math_teacher from the teacher class, add the following two data members in the Math_teacher class.Room Number: This can be accessed by all the classes in the application.Course_ID: This can be accessed by all the classes in the same package.Write the constructor function.Question: Write a program to Simulate a game of tic tac toe. A game of tic tac toe has two players. A Player class is required to store /represent information about each player. The UML diagram is given below. Player -name: string -symbol :char Player (name:string,symbol:char) getName():string getSymbol():char getInfo():string The tic tac toe board will be represented by a two dimensional array of size 3 by 3 characters. At the start of the game each cell is empty (must be set to the underscore character ‘_’). Program flow: Your program must ask for each player’s name and their special symbol or character (usually an ‘X’ or ‘O’). Display each player’s name and symbol. The program must then display the board (the 2 dimensional array). The player whose turn it is has their name displayed and is asked for a row and column number to place their symbol. They can enter -1 -1 as the row and column number to quit. Repeat 2 and 3 until one player enters -1 -1. Your…
- build a student class implement the student class with the following instance variables: * id * firstName *lastName *dateOfBirth * Major create an __init__ function adn initialize all the fields make the "major" an option field and set a default value to "undefined" create a setter and getter function for all these five variables create another function: "print_student_info()" which prints 5 pieces of information: id, first name, last name, date of birth, and major. Make sure to have proper formatting done for printing these 5 things. Use the student class Task 1: create an empty list named "all_students" Task 2: create a variable named "id" and initialize it to 100 (some default value to start with, next id would be 101) Task 3: ask the user for input "How many students:" Task 4: Now run a for loop based on that input number and do the following things for each iteration: - get input of student's first name, last name, date of birth, and major - user should be able to skip the…The base class Pet has attributes name and age. The derived class Dog inherits attributes from the base class Pet class and includes a breed attribute. Complete the program to: Create a generic pet, and print the pet's information using print_info(). Create a Dog pet, use print_info() to print the dog's information, and add a statement to print the dog's breed attribute. class Pet:def __init__(self):self.name = ''self.age = 0 def print_info(self):print('Pet Information:')print(' Name:', self.name)print(' Age:', self.age) class Dog(Pet):def __init__(self):Pet.__init__(self) self.breed = '' my_pet = Pet()my_dog = Dog() pet_name = input()pet_age = int(input())dog_name = input()dog_age = int(input())dog_breed = input() # TODO: Create generic pet (using pet_name, pet_age) and then call print_info() # TODO: Create dog pet (using dog_name, dog_age, dog_breed) and then call print_info() # TODO: Use my_dog.breed to output the breed of the dogCreate a class Student that contains three members: roll no, name and mark, and threefunctions. Write a first inputStudent() function to get data of student class. Write a secondgetMark() function that returns a student’s mark. Write a third display() function thatdisplays a student’s data. In a main() function, you need to declare 40 students and get dataof all students by using inputStudent() function. And also use a pointer array to keep allstudents by mark greater than 50 and display the searching data of each student in thatpointer array (Use the access operator -> to access a pointer points to member functions ofthe Student class)
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