The proposed attack will succeed, only if the enemy is taken by surprise or the position is weakly defended. The enemy will not be taken by surprise, unless he is overconfident. He will not be overconfident if the position is weakly defended. Hence the proposed attack will not succeed.
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- Each Othello piece has a black side and a white side. Here is how Othello is played.A piece is considered to be caught when it is encircled by its rivals on both the left and right sides, or both the top and bottom, and when its colour is reversed. You must capture at least one throughout your turn. any of your adversary's pieces. When neither player has any further move options, the game is over. The player who has the most pieces is declared the winner. Put Othello's object-oriented design into practice.Raghu and Sayan both like to eat (a lot) but since they are also looking after their health, they can only eat a limited amount of calories per day. So when Kuldeep invites them to a party, both Raghu and Sayan decide to play a game. The game is simple, both Raghu and Sayan will eat the dishes served at the party till they are full, and the one who eats maximum number of distinct dishes is the winner. However, both of them can only eat a dishes if they can finish it completely i.e. if Raghu can eat only 50 kCal in a day and has already eaten dishes worth 40 kCal, then he can't eat a dish with calorie value greater than 10 kCal.Given that all the dishes served at the party are infinite in number, (Kuldeep doesn't want any of his friends to miss on any dish) represented by their calorie value(in kCal) and the amount of kCal Raghu and Sayan can eat in a day, your job is to find out who'll win, in case of a tie print “Tie” (quotes for clarity). Input:First line contains number of test…There is a penalty kick scenario: the striker can shoot left, right or middle. Similarly, the goalkeeper can jump to the left, right or stay in the middle. Assume the striker never misses the goal when shooting to the center or to the left corner but misses 20% of the shots to the right corner. Further assume the goalkeeper can prevent a goal in 50% when he jumps to the correct corner, or 100% of the shots in the middle if he stays in the middle. 1) write down the bimatrix 2) for the striker, "right" is not a best response to any pure strategy. Find a mixed strategy such that "right" is the best response to sigma2.
- John is training for a marathon and he can easily alternate between running a mile and walking a mile. If he runs for 2 miles in a row, he becomes fatigued, and must then walk for 2 miles in a row in order to no longer be fatigued. When he is fatigued, he can still alternate between running a mile and walking a mile, but if he runs 2 miles in a row while already fatigued, he will collapse on the side of the road. If he runs 3 miles in a row at any point, he will also collapse. Let the letter 'a' stand for John running 1 mile, and the letter 'b' stand for John walking 1 mile. Draw a DFA which accepts all possible runs in which John does not collapse on the side of the road.Consider the following scenario:A high school has 1000 students and 1000 lockers, one locker for each student. On the first day of school, the principal plays the following game: She asks the first student to open all the lockers. She then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, thestudent opens it. The fourth student is asked to check every fourth locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game. In general, the nth student checks every nth locker. If it is open, the student closes it; if it is closed, the student opens it. After all the students have taken turns, some of the lockers are open and some are closed. The program see in the photo, when ran, should ask the user to enter the number of lockers in the school. The program will output the number of lockers and the…Ned is holding either a red ball or a yellow ball. He is facing two boxes. One of the boxes is red and the other is yellow. Your task is to direct Ned to drop the ball he is carrying into the appropriate box. Does the solution to this problem require a decision? If so, what decision needs to be made?
- In the game of 10-pin bowling the bowler has two attempts to knock down pins for every frame of 10-pins, and scores a point for each pin knocked down. If all the pins are knocked down with two attempts, the bowler gets a bonus - whatever score they obtain with their next bowl is doubled. If all the pins are knocked down on the 1st attempt, no 2nd attempt is allowed, and the bowler gets a bonus – whatever score they obtain on their next two bowls are doubled. A student attempts to capture this scoring system in VHDL code, a fragment of which is shown in Figure Q4. Q4 (a) Draw the state transition diagram described by the VHDL of Figure Q4. Discuss whether the VHDL of Figure Q4 correctly scores a game of 10-pin bowling. (b) elsif CLK='1' and CLK'event and UPD='1' then case present state is when throwl => frame := frame + 1; + resize (unsigned (N), 9) score := score if N = w1010" then present state score := score + resize (unsigned (N), 9) present state + resize (unsigned (N),9) if N =…Three prisoners have been sentenced to long terms in prison, but due to over crowed conditions, one prisoner must be released. The warden devises a scheme to determine which prisoner is to be released. He tells the prisoners that he will blindfold them and then paint a red dot or blue dot on each forehead. After he paints the dots, he will remove the blindfolds, and a prisoner should raise his hand if he sees at least one red dot on the other two prisoners. The first prisoner to identify the color of the dot on his own forehead will be release. Of course, the prisoners agree to this. (What do they have to lose?) The warden blindfolds the prisoners, as promised, and then paints a red dot on the foreheads of all three prisoners. He removes the blindfolds and, since each prisoner sees a red dot (in fact two red dots), each prisoner raises his hand. Some time passes when one of the prisoners exclaims, "I know what color my dot is! It's red!" This prisoner is then released. Your problem…There are four people who want to cross a rickety bridge; they all begin on the same side. You have 17 minutes to get them all across to the other side. It is night, and they have one flashlight. A maximum of two people can cross the bridge at one time. Any party that crosses, either one or two people, must have the flashlight with them. The flashlight must be walked back and forth; it cannot be thrown, for example. Person 1 takes 1 minute to cross the bridge, person 2 takes 2 minutes, person 3 takes 5 minutes, and person 4 takes 10 minutes. A pair must walk together at the rate of the slower person's pace. Write the specification of an algorithm that solves the problem.
- You are on the west bank of a river with a bag of corn, a goose, and a fox. There is a boat on this shore. You want to move all three of these to the other side of the river, but you can only bring one of these things at a time in the boat. If the goose is left alone with the corn, the corn will be eaten. If the fox is left alone with the goose, the goose will be eaten. Prepare a scenario for safely bringing these three items across the river by placing the following steps in the correct order. Note: to disambiguate the answer, bring the fox across the river before bringing the corn. 1 [ Choose ] 2 [ Choose ] [ Choose ] 4 [ Choose ] 5 [ Choose ] [ Choose ] Cross the river from E to W alone, for the second time Cross the river from E to W with the goose Cross the river from W to E with the goose, for the second time Cross the river from W to E with the goose, for the first time Cross the river from W to E with the corn Cross the river from E to W alone, for the first time 7 Cross the…Consider the following scenario: A high school has 1000 students and 1000 lockers, one locker for each student. On the first day of school, the principal plays the following game: She asks the first student to open all the lockers. She then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, the student opens it. The fourth student is asked to check every fourth locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game. In general, the nth student checks every nth locker. If it is open, the student closes it; if it is closed, the student opens it. After all the students have taken turns, some of the lockers are open and some are closed. The program below, when ran, will prompt the user to enter the number of lockers in the school. After the game is over, the program will output the number of…Penalty kicks in soccer. Let's consider a situation where a football player has to faceoff the goalkeeper in a penalty kickoff. Standing infront of the goalpost, the Kicker (player 1) has several angle which he could kick the ball to the goalpost. Let's say he could kick the ball in the Left corner of the goalpost, Right corner of the goalpost or shoot straight through the Center. And, same as the player, the goalkeeper (player 2) also has three options to predict which direction the player would kick the ball and try to stop it. This game can be represented using the following 3 x 3 matrix: Left Center Right 63 37 94 95 Left 100' 100 100' 100 100' 100 100. 6 100' 100 91 9 94 Center 100' 100 100' 100 94 6 93 7 60 40 Right 100' 100 100' 100 100' 100 In the above matrix, the payoff of the kicker is the probability that he scores and the payoff of the goalkeeper is the probability that the kicker doesn't score. We know that the total probability of an event is 1, therefore, all the…