verload the assignment operators (=) for Distance class. Your operator must be able to do multi-level assignments, e.g., statements like “d3 = d2 = d1;” must work as expected. A sample output is given below: Distance d1: 3'-9" Distance d2: 3'-6" After assigning d1 to d2 to d3 Distance d1: 3'-9" Distance d2: 3'-9" Distance d3: 3'-9" by using c++
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Overload the assignment operators (=) for Distance class. Your operator must be able to do multi-level assignments, e.g., statements like “d3 = d2 = d1;” must work as expected. A sample output is given below:
Distance d1: 3'-9"
Distance d2: 3'-6"
After assigning d1 to d2 to d3
Distance d1: 3'-9"
Distance d2: 3'-9"
Distance d3: 3'-9"
by using c++
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- Consider the following code segment and answer questions 14 and 15. class Point { public: Point (double x = -99, double y = -99) { this -> xM = x; this -> yM = y;} double getx () {return xM; } double gety () {return yM; } void setx (double x) {this -> xM = x; } void sety (double y) {this -> yM = y; } private: double xM, yM; }; 14. What is the output of the following code snippet: Point pl (100); cout << pl.getx() << " " << pl.gety(); a. The output of the program is: -99 -99 b. The output of the program is: 100 100 c. The output of the program is: -99 100 d. The output of the program is: 100 -99 e. None of the above. It doesn't compile because constructor of Point needs two arguments. 15. How many times does the constructor of class Point get called by the following code snippet: Point a (100, 200); Point b[6]; Point *c = new Point; Point *d = new Point (300, 400); a. Four times b. Three times c. Nine times d. Two times e. None of the aboveProblem Class In this exercise, you are going to create the Problem class. The Problem class is used to help simulate a math fact, for example: 2+5= Your class needs to contain two constructors, one that takes String, int, int that represents the operator sign(+,-, *, or /), the minimum, and maximum values for the number range, and a second constructor that takes only a String that represents the operator sign. For the second constructor, the minimum should default to zero and the maximum to ten. Your Problem object should generate 2 random integers between the minimum and maximum values (inclusively). Each Problem object should only have one set of numbers that do not change. While you may include additional helper methods, two methods need to be available to the user. The first is the answer method that should return a double that represents the answer to the problem. The second is the toString that should return a String that represents the problem. The format should be: number…The Spider Game Introduction: In this assignment you will be implementing a game that simulates a spider hunting for food using python. The game is played on a varying size grid board. The player controls a spider. The spider, being a fast creature, moves in the pattern that emulates a knight from the game of chess. There is also an ant that slowly moves across the board, taking steps of one square in one of the eight directions. The spider's goal is to eat the ant by entering the square it currently occupies, at which point another ant begins moving across the board from a random starting location. Game Definition: The above Figure illustrates the game. The yellow box shows the location of the spider. The green box is the current location of the ant. The blue boxes are the possible moves the spider could make. The red arrow shows the direction that the ant is moving - which, in this case, is the horizontal X-direction. When the ant is eaten, a new ant is randomly placed on one of the…
- InstructionsDefine an enumeration type triangleType that has the values scalene, isosceles, equilateral, and noTriangle.Write a function triangleShape that takes as parameters three numbers, each of which represents the length of a side of the triangle. The function should return the shape of the triangle. (Note: In a triangle, the sum of the lengths of any two sides is greater than the length of the third side.)Write a program that prompts the user to input the length of the sides of a triangle and outputs the shape of the triangle.What does the function f do? struct Point2D { double x; double y; struct Triangle { Point2D v1; Point2D v2; Point2D v3; }; void f(Triangle&t) { } int temp = 12.5; temp = t.v1.x; t.v1.x = t.v1.y; t.v1.y = temp; } int main () { Triangle mytri; mytri.v1.x = 1.0; mytri.v1.y = 22.5; f (mytri); Swaps values of x and y in vertex 1 of an argument of type Triangle Initializes value of x in vertex 1 of an argument of type Triangle Sets all x,y values in all vertices of an argument of type Triangle Swaps value of x in vertex 1 with value of x in vertex 2, for an argument of typeThis is for C++ only, and I will be using visual studio as a compiler. You can use dummy variables that I will change later Write a class named Student that has member variables for the following data: First name, middle name, last name Address, city, state, and ZIP code Email address Student ID# Major The Student class should have a constructor that accepts an argument for each member variable and include accessors and mutators for each member variable. Next, write a class named Course that represents a course the student will take. The Course class should have member variables for the following data: Course ID number Name of the course Name of the instructor Grade earned Number of units The Course class should have a constructor that accepts an argument for each member variable. The Course class should also have accessor and mutator functions for each member variable. write a program that creates an instance of the Student class, initialized with sample data.…
- Exercises: PolymorphismProblem 1. VehiclesWrite a program that models 2 vehicles (Car and Truck) and will be able to simulate driving and refueling them inthe summer. Car and truck both have fuel quantity, fuel consumption in liters per km and can be driven givendistance and refueled with given liters. But in the summer both vehicles use air conditioner and their fuelconsumption per km is increased by 0.9 liters for the car and with 1.6 liters for the truck. Also the truck has a tinyhole in his tank and when it gets refueled it gets only 95% of given fuel. The car has no problems when refueling andadds all given fuel to its tank. If vehicle cannot travel given distance its fuel does not change.Input On the first line - information about the car in format {Car {fuel quantity} {liters per km}} On the second line – info about the truck in format {Truck {fuel quantity} {liters per km}} On third line - number of commands N that will be given on the next N lines On the next N lines –…-int x //x coord of the center -int y // y coord of the center -int radius -static int count // static variable to keep count of number of circles created + Circle() //default constructor that sets origin to (0,0) and radius to 1 +Circle(int x, int y, int radius) // regular constructor +getX(): int +getY(): int +getRadius(): int +setX(int newX: void +setY(int newY): void +setRadius(int newRadius):void +getArea(): double // returns the area using formula pi*r^2 +getCircumference // returns the circumference using the formula 2*pi*r +toString(): String // return the circle as a string in the form (x,y) : radius +getDistance(Circle other): double // * returns the distance between the center of this circle and the other circle +moveTo(int newX,int newY):void // * move the center of the circle to the new coordinates +intersects(Circle other): bool //* returns true if the center of the other circle lies inside this circle else returns false +resize(double scale):void// * multiply the…Write program in C++ Language The other solutions on chegg were incorrect! Please read carefully! Write a program that defines and tests a class called COP3014. The class resembles aclassroom. It has the following grading scheme:3 quizzes 20 points each 20%Mid term 100 points 30%Final 100 points 50%Based on the total grade of any student for the course, the letter grade of each student can becomputed as follows:Any grade of 90 or more is an A, any grade of 80 or more (but less than 90) is a B, any grade of70 or more (but less than 80) is a C, any grade of 60 or more (but less than 70) is a D, and anygrade below 60 is an F.This class needs to have some member variables. The first name, last name, the Z-number, thegrades, the total grade and final letter grade are all considered to be private member variablesof this class.The class should also have the following public member functions/procedural attributes that canbring the objects (students of the class) to life and give them some…
- int x //x coord of the center -int y // y coord of the center -int radius -static int count // static variable to keep count of number of circles created + Circle() //default constructor that sets origin to (0,0) and radius to 1 +Circle(int x, int y, int radius) // regular constructor +getX(): int +getY(): int +getRadius(): int +setX(int newX: void +setY(int newY): void +setRadius(int newRadius):void +getArea(): double // returns the area using formula pi*r^2 +getCircumference // returns the circumference using the formula 2*pi*r +toString(): String // return the circle as a string in the form (x,y) : radius +getDistance(Circle other): double // *** returns the distance between the center of this circle and the other circle +moveTo(int newX,int newY):void // *** move the center of the circle to the new coordinates +intersects(Circle other): bool //*** returns true if the center of the other circle lies inside this circle else returns false +resize(double…Question: Write a program to Simulate a game of tic tac toe. A game of tic tac toe has two players. A Player class is required to store /represent information about each player. The UML diagram is given below. Player -name: string -symbol :char Player (name:string,symbol:char) getName():string getSymbol():char getInfo():string The tic tac toe board will be represented by a two dimensional array of size 3 by 3 characters. At the start of the game each cell is empty (must be set to the underscore character ‘_’). Program flow: Your program must ask for each player’s name and their special symbol or character (usually an ‘X’ or ‘O’). Display each player’s name and symbol. The program must then display the board (the 2 dimensional array). The player whose turn it is has their name displayed and is asked for a row and column number to place their symbol. They can enter -1 -1 as the row and column number to quit. Repeat 2 and 3 until one player enters -1 -1. Your…Write a Rectangle class that has the following fields: Length (L): a double Width (W): a double The class should have the following functions: Constructor: accepts the length (L) and the width (W) of a rectangle as arguments. Constructor: does not take any parameters and initializes the length(L) and width(W) to zero. A function called getArea which returns the area of the rectangle. A function called getPerimeter which returns the perimeter of the rectangle. {note: The area of a rectangle = L*W, and its perimeter = 2*(L+W) } Then, write a program to ask the user to enter the length and width of a rectangle, and then use the above class to calculate and print the area and perimeter of the rectangle.