Write a program named CardGenerator that generates a playing card. Achieve this by randomly picking between the 4 suits (Hearts, Diamonds, Spades, Clubs) and 13 numbers where 1 = Ace, 11=Jack, 12-Queen, 13=King (2-10 remain the same). A suit and a number represents a card: E.g: Ace of Spades, 4 of Hearts, 5 of Clubs, King of Diamonds. The program displays 2 cards. Ensure that the 2 cards will never be the same. Declare the Random object in main. Include 2 methods getSuit () and getRank () that each accepts the random instance as a parameter and returns a String that represents the suit and rank, respectively.

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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Write a program named CardGenerator that generates a playing card. Achieve this by
randomly picking between the 4 suits (Hearts, Diamonds, Spades, Clubs) and 13 numbers
where 1 = Ace, 11=Jack, 12=Queen, 13=King (2-10 remain the same). A suit and a number
represents a card: E.g: Ace of Spades, 4 of Hearts, 5 of Clubs, King of Diamonds.
The program displays 2 cards. Ensure that the 2 cards will never be the same.
Declare the Random object in main. Include 2 methods getSuit () and getRank () that
each accepts the random instance as a parameter and returns a String that represents the suit
and rank, respectively.
Transcribed Image Text:Write a program named CardGenerator that generates a playing card. Achieve this by randomly picking between the 4 suits (Hearts, Diamonds, Spades, Clubs) and 13 numbers where 1 = Ace, 11=Jack, 12=Queen, 13=King (2-10 remain the same). A suit and a number represents a card: E.g: Ace of Spades, 4 of Hearts, 5 of Clubs, King of Diamonds. The program displays 2 cards. Ensure that the 2 cards will never be the same. Declare the Random object in main. Include 2 methods getSuit () and getRank () that each accepts the random instance as a parameter and returns a String that represents the suit and rank, respectively.
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