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Computer Technology And Its Social, Moral, And Ethical Implications For Teachers

Decent Essays

During today’s quest, you will employ your performance character skills to survey a current application for digital technology and its social, moral, and ethical implications for teachers. You will begin in the Introduction Level where you will read an explanation of the technology application and how it relates to ethical concerns for teachers. You will proceed through two additional levels prior to reaching your ultimate destination, The Conclusion, where you will collect your experience points (xp). Collect four badges along the way to help you monitor your progress.
Children’s engagement in and motivation by video games is commonly observed by parents and teachers. The Joan Ganz Cooney Foundation conducted a survey of 505 in-service United States teachers that use digital games in their K-8 classrooms (Takeuchi & Vaala, 2014). Regarding low performing students seventy percent of the teachers agreed that digital gaming improved motivation and engagement (Takeuchi & Vaala, 2014). The motivation and engagement of games exhibited in both adults and children has been employed by marketing firms to encourage consumers to engage in sustained use of products such as social networking sites, fitness bands, and consumer data collection apps. This method has been coined gamification. The Oxford English Dictionary defines gamification as “the application of typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity,

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