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The Definitions Of Gamification And Game Based Learning Essay

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The definitions of gamification and game-based learning are both used under the umbrella term of “E-Learning”, however, there are differences between the two. The term ‘gamification’ was first coined by Nick Pelling in 2002 (Marczewski, 2012) and is the idea of bringing game design elements, mechanics, aesthetics and frameworks to non-game situations such as education, in order to motivate or encourage a particular behaviour by increasing user engagement (Deterding et al., 2011). On the other hand, game-based learning refers to using games in order to meet learning outcomes (Isaacs, 2015). According to a report on the current state of online gaming by Spilgames, more than 1.2 billion people play games worldwide (Takahashi, 2013) and by incorporating the persuasive elements of games through gamification into the mundane tasks of everyday life where repetition may be prevalent, such as education; motivation and interest may be aroused.

One example of gamification in the real world was the piano staircase campaign in Stockholm, Sweden. A staircase next to an escalator was replaced with each step as a musical note on a piano. By the end of the campaign, it was found that 66% more people used the stairs as opposed to the escalators. Gamification effectively makes dull tasks fun and can help encourage particular behaviour (Bates, 2009). Gamification can also be seen in a variety of businesses, such as Starbucks, whereby reward systems have been set in place and customers can

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