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Exploiting Three Dimensional Virtual Worlds For Learning Languages

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Exploiting Three Dimensional Virtual Worlds for Learning Languages
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ABSTRACT
Three-dimensional (3D) virtual worlds, being one of the current contributions to the swift growing technology, have attracted a significant attention among teachers of language due to their role in serving as interactive learning tools as far as online education of languages is concerned around the globe. For instance, by March 2007, an estimate of over 200 universities and other academic institutions was reported to use Second Life (Cooke-Plagwitz, p. 548).On the same note, the Linden Lab vice president of Platform and Technology Development, Joe Miller, further claimed in 2009 that learning of language was the most influential education-based activity in Second Life.
This very study will therefore purpose to find out how the social and cultural aspects of teaching and learning ESL/EFL come out in 3D virtual worlds. It will also seek to find out how such teaching and learning activities are perceived by their respective tutors, adapting their methods and practices of teaching as well as tailoring ESL/EFL course outlines and contents.
To realize this goal, using a qualitative research framework, a vast comprehension of 3D virtual world educational activities is targeted to be presented. As a result, through observation in Second Life, data for 5 online ESL/EFL teachers is used to bring out the result required.
The results depict that, apart from supporting and

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