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Gamification Higher Education

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advances which provide confidence to tackle larger and more difficult tasks later in the game. Likewise, in the classroom, providing this sense of confidence may enable and motivate students to take risks and strive for greater goals than without this simulation (2014, p. 129).
As one of the early works on gamification in the arena of higher education, The Gamification of Higher Education provides a number of broad gamification principles which may be helpful in this specific context. Effective choice architecture provides clearly defined, but flexible options for students. “A good choice architecture can frame student options and help guide the decision process” (Niman, 2014, p. 89). Individual choices align with clear outcomes, and include tools for making better choices or even possibilities of rectifying poor decisions elsewhere. Closely associated with the opportunity afforded by choice is effective risk management. Niman explains that the current pressures of high stakes testing in the K-12 setting garner a culture of college students who manage risk to minimalize loss. Students need the ability to manage their level of risk to maximize their learning rather than make decisions based on loss of face with the instructor …show more content…

The ability to fix prior mistakes encourages students to take the risks effective learners regularly engage in. As learners grow in security and confidence, they participate in healthy competition, whether against some performance standard, imaginary opponent, or even other classmates. If well designed, this competition can bring out the best in students. Although the gamification principles discussed here only scratch the surface, the overarching theme contains the concept of process over product. Much of education focuses exclusively on the final outcome, resulting in high stakes assessments and activities. Gamification encourages

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