Design and implement a Restaurant class with at least three meaningful attributes and two methods. Implement a test program which creates at least two instances of the restaurant class and calls all the methods. Some possible attributes are name, numberOfTables, cuisine, numberOfReservations, capacity, etc. Some possible methods are make Reservation, checkAvailability, etc. Note the following: -All properties must be declared as private and you need accessor and mutator methods for each property. - You need to define at least one constructor. Documentation o Include header comments that include description of the program. o Include body comments o Consistent indentations o Consistent white line spaces Properties are declared as private o Accessor and mutator methods are created o At least one default constructor o At least two instances are created
Design and implement a Restaurant class with at least three meaningful attributes and two methods. Implement a test program which creates at least two instances of the restaurant class and calls all the methods. Some possible attributes are name, numberOfTables, cuisine, numberOfReservations, capacity, etc. Some possible methods are make Reservation, checkAvailability, etc. Note the following: -All properties must be declared as private and you need accessor and mutator methods for each property. - You need to define at least one constructor. Documentation o Include header comments that include description of the program. o Include body comments o Consistent indentations o Consistent white line spaces Properties are declared as private o Accessor and mutator methods are created o At least one default constructor o At least two instances are created
Chapter11: Advanced Inheritance Concepts
Section: Chapter Questions
Problem 5RQ
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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