Python: 2048 games Board = list[list[str]] # Checks whether a given board has any # possible move left. If no more moves, # return True. Otherwise return False. def isGameOver(board: Board) -> bool: return False # Returns a tuple (changed, new_board) # where: # changed - a boolean indicating if # the board has changed. # new_board - the board after the user # presses the 'Up' key. def doKeyUp(board: Board) -> tuple[bool, Board]: return False, board # Returns a tuple (changed, new_board) # where: # changed - a boolean indicating if # the board has changed. # new_board - the board after the user # presses the 'Down' key. def doKeyDown(board: Board) -> tuple[bool, Board]: return False, board # Returns a tuple (changed, new_board) # where: # changed - a boolean indicating if # the board has changed. # new_board - the board after the user # presses the 'Left' key. def doKeyLeft(board: Board) -> tuple[bool, Board]: return False, board # Returns a tuple (changed, new_board) # where: # changed - a boolean indicating if # the board has changed. # new_board - the board after the user # presses the 'Right' key. def doKeyRight(board: Board) -> tuple[bool, Board]: return False, board # Returns a list of tuples (row, col) # indicating where the empty spots are def emptyPos(board: Board) -> list[t
Python: 2048 games Board = list[list[str]] # Checks whether a given board has any # possible move left. If no more moves, # return True. Otherwise return False. def isGameOver(board: Board) -> bool: return False # Returns a tuple (changed, new_board) # where: # changed - a boolean indicating if # the board has changed. # new_board - the board after the user # presses the 'Up' key. def doKeyUp(board: Board) -> tuple[bool, Board]: return False, board # Returns a tuple (changed, new_board) # where: # changed - a boolean indicating if # the board has changed. # new_board - the board after the user # presses the 'Down' key. def doKeyDown(board: Board) -> tuple[bool, Board]: return False, board # Returns a tuple (changed, new_board) # where: # changed - a boolean indicating if # the board has changed. # new_board - the board after the user # presses the 'Left' key. def doKeyLeft(board: Board) -> tuple[bool, Board]: return False, board # Returns a tuple (changed, new_board) # where: # changed - a boolean indicating if # the board has changed. # new_board - the board after the user # presses the 'Right' key. def doKeyRight(board: Board) -> tuple[bool, Board]: return False, board # Returns a list of tuples (row, col) # indicating where the empty spots are def emptyPos(board: Board) -> list[t
Python: 2048 games Board = list[list[str]] # Checks whether a given board has any # possible move left. If no more moves, # return True. Otherwise return False. def isGameOver(board: Board) -> bool: return False # Returns a tuple (changed, new_board) # where: # changed - a boolean indicating if # the board has changed. # new_board - the board after the user # presses the 'Up' key. def doKeyUp(board: Board) -> tuple[bool, Board]: return False, board # Returns a tuple (changed, new_board) # where: # changed - a boolean indicating if # the board has changed. # new_board - the board after the user # presses the 'Down' key. def doKeyDown(board: Board) -> tuple[bool, Board]: return False, board # Returns a tuple (changed, new_board) # where: # changed - a boolean indicating if # the board has changed. # new_board - the board after the user # presses the 'Left' key. def doKeyLeft(board: Board) -> tuple[bool, Board]: return False, board # Returns a tuple (changed, new_board) # where: # changed - a boolean indicating if # the board has changed. # new_board - the board after the user # presses the 'Right' key. def doKeyRight(board: Board) -> tuple[bool, Board]: return False, board # Returns a list of tuples (row, col) # indicating where the empty spots are def emptyPos(board: Board) -> list[t
# Returns a tuple (changed, new_board) # where: # changed - a boolean indicating if # the board has changed. # new_board - the board after the user # presses the 'Up' key.
# Returns a tuple (changed, new_board) # where: # changed - a boolean indicating if # the board has changed. # new_board - the board after the user # presses the 'Down' key.
# Returns a tuple (changed, new_board) # where: # changed - a boolean indicating if # the board has changed. # new_board - the board after the user # presses the 'Left' key.
# Returns a tuple (changed, new_board) # where: # changed - a boolean indicating if # the board has changed. # new_board - the board after the user # presses the 'Right' key. def doKeyRight(board: Board) -> tuple[bool, Board]: return False, board
# Returns a list of tuples (row, col) # indicating where the empty spots are def emptyPos(board: Board) -> list[tuple[int, int]]: return []
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