Write a program that implements the algorithm delimiterMatching() seen in class.
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- Write a program that implements the
algorithm delimiterMatching() seen in class.
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- JAVA - PersonWrite the classes as shown in the following class diagram. Add a tester where you make an array of 5 person and ask the user to enter them. Then loop over the array and print them. The user may enter a Student, a Staff or even a Person. The ‘-‘ symbol means private field or method and ‘+’ means public. The classes Student and Staff inherit from PersonWrite a program that implements a recursive sequintial search. The search function should be done in a class. Wite a program that tests the code.Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. impliment the solver…
- Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import java.util.Arrays;…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. package p1; import…
- Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. impliment the solver…
- Tape for a Turing Machine (Doubly-linked List)”. JAVAA class named Tape to represent Turing machine tapes. The class should have an instance variable of type Cell that points to the current cell with these methods: public Cell getCurrentCell() -- returns the pointer that points to the current cell. public char getContent() -- returns the char from the current cell. public void setContent(char ch) -- changes the char in the current cell to the specified value. Don't forget the Javadoc comments. public void moveLeft() -- moves the current cell one position to the left along the tape. Note that if the current cell is the leftmost cell that exists, then a new cell must be created and added to the tape at the left of the current cell, and then the current cell pointer can be moved to point to the new cell. The content of the new cell should be a blank space. (Remember that the Turing machine's tape is conceptually infinite, so the linked list must be prepared to expand on-demand when the…A programmer is designing a program to catalog all books in a library. He plans to have a Book class that stores features of each book: author, title, isOnShelf, and so on, with operations like getAuthor, getTitle, getShelf Info, and set Shelf Info. Another class, LibraryList, will store an array of Book objects. The LibraryList class will include operations such as listAll Books, addBook, removeBook, and searchForBook. The programmer plans to implement and test the Book class first, before implementing the LibraryList class. The program- mer's plan to write the Book class first is an example of (A) top-down development. (B) bottom-up development. (C) procedural abstraction. (D) information hiding. (E) a driver program.Develop a class ResizingArrayQueueOfStrings that implements the queueabstraction with a fixed-size array, and then extend your implementation to use arrayresizing to remove the size restriction.Develop a class ResizingArrayQueueOfStrings that implements the queueabstraction with a fixed-size array, and then extend your implementation to use arrayresizing to remove the size restriction.