Write the implementation of the Java classes based on the following UML diagram. (a) Define the method increTotSpecies0 to increment the data field totalSpecles (b) Define the method printColor0 to print the data field color (c) Override the method printColor) in the class Falcon to print the data fields featherColor, beakColor Birds +color: String +foodHabit: String +totalSpecies: int -skeleton: String +Birds () +Birds(color: String, foodHabit: String, skeleton: String) +increTotSpecies (): void +printColor (): void Falcon -featherColor: String -beakColor: String +Falcon (featherColor: String, beakColor: String) +printColor (): void
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- TASK Design the Java classes named Shape, Rectangle and Point by taking into account the following UML diagram: Write a Test dass to verify your implementation. Shape -color: String -location : Point +Shape(String) +getX(): double +getY() : double +setLocation(double,double) : void +getColor(): String +setColor(String): void +Print() : void Circle Point +radius: double +setCenter(double,double): void +getCenter () : Point +setColor (String): void +getColor(): String +Print() : void +Circle(double) -x: double -y: double +getX(): double +setX): void +getY() : double +setY() : void +Print() : void Rectangle '+width : double +height : double +getCornerLeftLow() : Point +getCornerleftUpp: Point +getCornerRightLow() : Point +getCornerRightUpp() : Point +setLocation(double, double) : void +setColor(String): void +getColor() : String +getArea() : double +Print() : void +Rectangle(double,double) NOTES: (1) The location of a Rectangle object is defined as its lower left corner and the location…Question: Implement the following UML class diagrams and test their methods. Shape - dimension1 : double - dimension2 : double + Shape(d1: double, d2 : double) + setDimension1(d1: double) : void + setDimension2(d2 : double) : void + getDimension10 : double + getDimension20 : double + getName() : String + getArea) : double + toString() : String Circle Rectangle - circleld : int - circleCounter : int + Circle(radius : double) + setRadius(radius : double) : void + getRadius) : double + getCircleld) : int + getCircleCounter) : int + getName() : String + getArea() : double + toString) : String - rectangleld : int - rectangleCounter : int + Rectangle(side1 : double, side2 : double) + setSide1(side1 : double) : void + getSide10 : double + setSide2(side2 : double) : void + getSide20 : double + getRectangleld0 : int + getRectangleCounter0 : int + getName() : String + getArea() : double + toString) : StringProvide the UML class diagram for Fraction class and the structure chart for the client import java.util.Scanner; //Import the essential package import java.util.ArrayList; import java.util.Scanner; //Define the class Fraction class Fraction { //Declare the variables to store the numerator and denominator private int n, d; //Define the default constructor public Fraction() { //Initialize the values this.n = this.d = 0; } //Define the parameterized constructor public Fraction(int n, int d) { //Initialize the variables this.n = n; this.d = d; } //Define the getter function getNum() that returns the numerator public int getNum() { //Returns numerator return n; } //Define the getter function getDen() that returns the denominator public int getDen() { //Returns denominator return d; } //Define the boolean function isZero() that returns 0 if numerator is 0 and denominator is not equals to zero public boolean isZero() {…
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- Design a Java class named LinearEquation for a 2-by-2 system of linear equations:ax + by = e x=(ed-bf)/(ad-bc)cx + dy = f y=(af-ec)/(ad-bc) The class contains:• Private double data fields a, b, c, d, e, and f.• A constructor with the arguments for a, b, c, d, e, and f.• Six getter methods for a, b, c, d, e, and f.• Methods getX() and getY() that return the solution for the equation.• A method named isSolvable() that returns true if ad - bc is not 0. The method isSolvable() willbe called in the main, if it returns true display the calculated values for x and y by calling getX()and getY(). If the call to isSolvable() returns false, display a message that “the equation has nosolution”. Write a Java program that prompts the user to enter a, b, c, d, e, and f and displays the result. After the valuesfor a through f are entered, create a LinearEquation object. Check to seeIf ad - bc is 0, report that “The equation has no solution”, otherwise print out the values for x and y.Ro-Sham-Bo. Believe it or not, the classic game of Rock-PaperScissors has many other names. One of them is Ro-Sham-Bo. For this assignment, “Ro” will represent “Rock”, “Sham” will represent Paper, and “Bo” will represent Scissors. You will create a RoshamboPlayer class in C++. It will have three attributes: PlayerName: String RoLimit: int ShamBoLimit: int It will also have an overloaded constructor that sets those three values. It will have two functions: playRound that takes in a string and returns a boolean value, and getName that takes in nothing and returns the PlayerName string. In your driver class for this assignment, you will create two RoshamboPlayer objects with the following values: p1: RoLimit == 30, ShamBoLimit == 60 p2: RoLimit = 40, ShamBoLimit = 85 You may name them whatever you like. You will prompt the user to choose one of these two to play against. Then you will create a loop that prompt the user to either play a round of Roshambo, or quit the game. If the user…Write a java program using Encapsulation for the following class diagram. Get thevalues of name, id and 2 marks from the user using getvalues() function. Calculate theaverage of 2 marks inside average () function. Display name, id and average insidedisplay() function. Use necessary Java class and Java main class. Create Java Mainclass with your name Student+name: String#ID: int-m1: float-m2: float+average()+display()+getvalues()
- Design and implement a Java class named Book with two data members: title and price. The class should have suitable constructors, get/set methods, and the toString method. Design and implement another Java class named BookShelf which has an ArrayList data member named bookList to store books. The class should have suitable constructors, get/set methods, and the toString method, as well as methods for people to add a book (prototype: addBook(Book book)), remove a book (prototype: removeBook(Book book)), and search for a book (prototype: findBook(Book book)). Test the two classes by creating a Bookshelf object and five Book objects. Add the books to the bookshelf. Display the contents of the bookshelf. Test the removeBook and findBook methods as well. Take screenshots of your tests and submit them with your Java code (not the whole project)Write a java program using Encapsulation for the following class diagram. Get thevalues of name, id and 2 marks from the user using getvalues() function. Calculate theaverage of 2 marks inside average () function. Display name, id and average insidedisplay() function. Use necessary Java class and Java main class. Create Java Mainclass with your name ( 3 Marks)Student+name: String#ID: int-m1: float-m2: float+average()+display()+getvalues()Implement the below UML diagram into Java code Note that Employee is an Abstract class and have printInfo() method, and all other classes must have printinfo() methods. SalaryEmployee salary int tax double extends extends calculate_payroll(): number Note: we must find and return the value as: payroll-salary-tax Commission Employee commissionPercent double Employee + id: int +name: string implements + calculate_payroll(): number Note: we must find and return the value as: payroll salary+commissionPercent salary- tax extends -implements D Department deptno int deptnam String printDeptino() Hourly Employee no_of_hours int price per hour double calculate_payroll(): number Note: we must find and return the value as: payrollno of hours price per hour implements > IPayrollCalculator companyld int company Name String + calculate_payroll(): number