Java: An Introduction to Problem Solving and Programming (7th Edition)
Java: An Introduction to Problem Solving and Programming (7th Edition)
7th Edition
ISBN: 9780133766264
Author: Walter Savitch
Publisher: PEARSON
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Chapter 8, Problem 9PP
Program Plan Intro

A Window interface derived from JFrame

Program plan:

  • Include necessary header files.
  • Define the class “ButtonDemo”.
    • Declare the necessary private variables.
    • Define the constructor.
      • Set the window size.
      • Create an object for “WindowDestroyer” class.
      • Add the listener.
      • Create an object for “Container” class.
      • Initially set the background color as white.
      • Set the layout.
      • Create the button.
      • Add the action to this button.
      • Add a button on the window screen.
      • Set the values.
    • Define the “paint()” method.
      • Call the “paint” method.
      • Check if the “sky” is equal to “SUNNY”.
        • Call the method “drawOval()” to draw the face.
        • Draw the left and right eye using “fillOval” method.
        • Draw a mouth using “drawArc” method.
          • Check if the “sky” is equal to “CLOUDY”.
            • Call the method “drawOval()” to draw the face.
            • Draw the left and right eye using “fillOval” method.
            • Draw a mouth using “drawArc” method.
    • Define the “actionPerformed ()” method.
      • Declare the required variables.
      • Increment the value.
      • If the action is “Sunny”, then execute the “if” loop,
        • Set the background as pink after clicking the button.
        • Hide the sunny button on the window screen.
        • Show the cloudy button on the window screen.
          • If the action is “Cloudy”, then execute the “if” loop,
            • Set the background as gray after clicking the button.
            • Show the sunny button on the window screen.
            • Hide the cloudy button on the window screen.
          • Otherwise, display error message.
          • If the “clickCount” greater than “MAX_CLICKS”, exit the program
          • If the “clickCount” greater than “MAX_CLICKS - 1”, display the statement.
          • Call the “repaint” method.

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Chapter 8 Solutions

Java: An Introduction to Problem Solving and Programming (7th Edition)

Ch. 8.2 - Rewrite the definition of the method reset for the...Ch. 8.2 - Can an object be referenced by variables of...Ch. 8.2 - What is the type or types of the variable(s) that...Ch. 8.2 - Prob. 14STQCh. 8.2 - Prob. 15STQCh. 8.2 - Consider the code below, which was discussed in...Ch. 8.2 - Prob. 17STQCh. 8.3 - Prob. 18STQCh. 8.3 - Prob. 19STQCh. 8.3 - Is overloading a method name an example of...Ch. 8.3 - In the following code, will the two invocations of...Ch. 8.3 - In the following code, which definition of...Ch. 8.4 - Prob. 23STQCh. 8.4 - Prob. 24STQCh. 8.4 - Prob. 25STQCh. 8.4 - Prob. 26STQCh. 8.4 - Prob. 27STQCh. 8.4 - Prob. 28STQCh. 8.4 - Are the two definitions of the constructors given...Ch. 8.4 - The private method skipSpaces appears in the...Ch. 8.4 - Describe the implementation of the method drawHere...Ch. 8.4 - Is the following valid if ShapeBaSe is defined as...Ch. 8.4 - Prob. 33STQCh. 8.5 - Prob. 34STQCh. 8.5 - What is the difference between what you can do in...Ch. 8.5 - Prob. 36STQCh. 8 - Consider a program that will keep track of the...Ch. 8 - Implement your base class for the hierarchy from...Ch. 8 - Draw a hierarchy for the components you might find...Ch. 8 - Suppose we want to implement a drawing program...Ch. 8 - Create a class Square derived from DrawableShape,...Ch. 8 - Create a class SchoolKid that is the base class...Ch. 8 - Derive a class ExaggeratingKid from SchoolKid, as...Ch. 8 - Create an abstract class PayCalculator that has an...Ch. 8 - Derive a class RegularPay from PayCalculator, as...Ch. 8 - Create an abstract class DiscountPolicy. It should...Ch. 8 - Derive a class BulkDiscount from DiscountPolicy,...Ch. 8 - Derive a class BuyNItemsGetOneFree from...Ch. 8 - Prob. 13ECh. 8 - Prob. 14ECh. 8 - Create an interface MessageEncoder that has a...Ch. 8 - Create a class SubstitutionCipher that implements...Ch. 8 - Create a class ShuffleCipher that implements the...Ch. 8 - Define a class named Employee whose objects are...Ch. 8 - Define a class named Doctor whose objects are...Ch. 8 - Create a base class called Vehicle that has the...Ch. 8 - Create a new class called Dog that is derived from...Ch. 8 - Define a class called Diamond that is derived from...Ch. 8 - Prob. 2PPCh. 8 - Prob. 3PPCh. 8 - Prob. 4PPCh. 8 - Create an interface MessageDecoder that has a...Ch. 8 - For this Programming Project, start with...Ch. 8 - Modify the Student class in Listing 8.2 so that it...Ch. 8 - Prob. 8PPCh. 8 - Prob. 9PPCh. 8 - Prob. 10PP
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