In Java!!!!!This is a multi-part question. Consider the following UML diagram on attached image: 1.Write Java classes corresponding to the UML diagram. 2. Write getters and setters for all classes 3. Write non-default constructors for each class that initializes all instance variables to values passed as arguments to the constructor 4. Write toString method for each class 5. Modify Vehicle class to maintain inventory (list of all vehicles created) and print the list. What variable(s) you need to add? What additional method(s) you need? What else needs to be modified in the Vehicle class? Do you need to modify any of the descendant classes and explain your answer (if not: why not; if yes, describe what changes).
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- Write the Movie class. The UML diagram of the class is represented below: 1. Implement the class strictly according to its UML one-to-one (do not include anythingextra, and do not miss any data fields or methods). 2. Implement a MovieTest class to test the class Movie you just created.• Create two Movie objects: one using the no-args constructor and one from theconstructor with all fields.• Print the contents of both objects. Please submit a screenshot. Hint: toString()method.Use java programming language 1.1 Create a Student Object project. Create a Student class and use the provided UML diagram to code the instance fields, constructors and methods. Note: The module mark is the average of the participation mark and the examination mark - calculate this using the calcModuleMark() method. The determineStNumber() method should compile a student number with the first 3 letters of the student's name, a '#' symbol, and a 3-digit randomly generated number (make use of a for-loop to concatenate these 3-digits). The stNumber data field should be set in the constructor by calling the determineStNumber() method. The toString() method must compile a string to display the student number, participation mark, examination mark, and module mark, formatted in table format. Student number PMark EMark MMark Mar#9186 81 64 72.00 1.2 Create a testStudents class. Do the following: -Write a static method called display() which receives…Use java programming properties to write all the necessary classes and/or interfaces for a solution to the problem. Focus on class structure and interaction. You may implement your solution however you wish, but you will be graded on the appropriateness of your solution to the requirements. Note the use of capitalization and parentheses for clarification. You may use whatever constructors or additional methods you wish. Define a structure that can represent Animals. Animals have two behaviors; they can speak() and they can move(). By default, when an animal moves, the text ”This animal moves forward” is displayed. By default, when an animal speaks, the text ”This animal speaks” is displayed. A general Animal should not be able to be instantiated. Define two classes, Goose and Lynx, that are Animals. Both Goose and Lynx behave such that where “Animals” is displayed in speak() or move(), “goose” or “lynx” is displayed by the appropriate classes. Finally, any instance of Goose can fly(),…
- Student Information: student_id, civil_id name, address, phone number, email (Class that contain overloaded method) 1.Draw the Class diagram(UML Diagram). 2.Write a JAVA program for Student Information using method overloading concept (Object Class and Driver Class)Write the implementation of the Java classes based on the following UML diagram. (a) Define the method IncreTotSpecies) to increment the data field totalSpecles (b) Define the method printColor) to print the data field color (c) Override the method printColor) in the class Falcon to print the data fields featherColor, beakColor Birds +color: String +foodHabit: String +totalSpecies: int -skeleton: String +Birds () +Birds(color: String, foodHabit: String, skeleton: String) +increTotSpecies (): void +printColor (): void Falcon -featherColor: String -beakColor: String +Falcon (featherColor: String, beakColor: String) +printColor (): voidYour assignment for this course is to implement a beginner level Book Management System (BMS) in Java language. BMS contains 2 classes: Bookand BookList. The Book class has the following attributes: code: a String object, that hold the book’s code. title: a String object, that hold the book’s title. qua: int variable, that hold the number of books with the same code in the library. price: a double variable, that hold the book’s price. The BookList class contains only one data member: ArrayList<Book> t. When running the program display the menu as below:1. Input & add book(s) to the end.2. Display all books.3. Search a book for given code.4. Update the book’s price for given code.5. Find the (first) max price value.6. Sort the list ascendingly by code.7. Remove the book having given code.8. Load data from file.0. Exit.Notes:(1) The book’s code must be unique in the list.(2) Display all books in format (code, title, quantity, price).(5)…
- Draw and explain the chart for implementing accessibility control using package in Java. Write program for the following. 1. Create an abstract parent class Parent, with Abstract method show, Abstract method display, Concrete method callme 2. Create two concert sub classes Child1 and Child2 which inherits the Parent class. 3. Declare a reference variable of the parent class and create one object for each child class. 4. Assign the reference of the object of child class to the reference variable of the parent class and implement dynamic method dispatch for all the possible methods in each child class.Write a java program as shown in the following UML class diagram:(read the details below) The classes Name and Date are separate classes used as properties in the Employee class. Class Employee is the superclass of the classes SalariedEmployee and HourlyEmployee. The superclass has the attributes name and data of hire and methods to set and get these attributes. It also has 2 abstract methods equals() which check if the objects are same and toString() which convert the properties to a printable string. Also the method read() which used as an input method. The SalariedEmployee subclass has in addition to the attributes of the super-class the attribute annualSalary and set and get methods for it. This class also defines the read() method and grossPay() which in this case returns the salary of the employee. The HourlyEmployee subclass has in addition to the attributes of the super-class, the hoursWorked and hourlyRate attributes. It provides ‘get’ and ‘set’ methods for these attributes.…Convert the UML class diagram above into a java code with the following conditions The methods in the Pet class are abstract. Create a class called test. The main() method in the test class should create three Cat objects and two Budgie The main() method should also create indirectly an object of the Pet class. Demonstrate polymorphism in your test
- Consider the following scenario: A chicken, eagle and duck are birds. A dog, cat, cow,and lion are animals. Human and Birds are also animals. Peas, carrots, and grass areplants. Chicken, duck, cow, and plants are edible. Draw a class diagram for the abovescenario. You can use classes, inheritance, interfaces, and associations (includingcomposition or aggregation) when needed. You shouldn’t use operations.Using any application of your choice, write a Java program that meets the following requirements: It has an abstract class that contains a student number; Include get() and set() methods for the abstract class where the student number is set/get; Create three child classes, for firstYear, secondYear and thirdYear. Each class must display a distinct announcement for first years, second years and third years.What is the design pattern depicted in the diagram below? The intent of this design pattern is to define an interface for creating an object, but let subclasses decide which class to instantiate. It lets a class defer instantiation to subclasses. Client Abstraction normalMethodoe BmakeObjecto Product do some stuff aProduct = makeObjecto: f do some more stuff -aProduct Product ConcreteOne ConcreteTwo makeObjecto : Product ProductOne ProductTwo return new ProductOneo. A. Factory Method Design Pattern B. Singleton Design Pattern C. Proxy Design Pattern D. Adapter Design Pattern