Introduction to Algorithms
Introduction to Algorithms
3rd Edition
ISBN: 9780262033848
Author: Thomas H. Cormen, Ronald L. Rivest, Charles E. Leiserson, Clifford Stein
Publisher: MIT Press
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Chapter 16.1, Problem 2E
Program Plan Intro

To describe the given approach is greedy algorithm and yields optimal solution.

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Write and implement the best first search algorithm where we have given the Start state and Goal state and we want to reach the goal state.         4 7 3  1   8 2 5 6  Initial state 1 2 3 8   4 7 6 5       Goal state
Consider navigating the maze shown below (same maze used in the homework). (N M 4 2 K 2 2 2 E B G 2 2 F H 2 The maze is represented as a graph with edge costs as shown on the edges. The edge cost is 1 for all edges where the cost is not shown. Let B be the initial state and G is the goal state. The heuristic cost of every node to reach G is : h(n) Th A 5.1 B 4.1 C 3.9 D 14 E 2.2 IF 3.8 G 0 IH 3.7 IJ 7 IK 16 L 14 IM 0.5 IN 1.5 IP 1.8 S 4.5 Show the steps of an A* search starting from B to goal G: . Show the frontier and explored set in every iteration (i.e., complete the above table) List the vertices in the order they are expanded.
I need to implement a python code for Q learning and SARSA method. My example involves a cliff walking experiment where the rewards are -1 except for the region marked as cliff if the agent steps there the reward is -100 and the agent is sent back to the start. The values used are alpha = 0.1, y or gamma = 1 and the e- greedy action is 0.1. After using these values on both algorithm the results needs to be shown by using matplot. The graph should have episodes in the x axis and sum of rewards during episode on the y axis. It needs to be smoothed out by averaging over 10 runs and, plotting moving average over last 10 episodes. This needs to be done in python using numpy and panda but I'm not allowed to use gym library or any other library.
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